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    Searched refs:ES2F_ADD_API_CASE (Results 1 - 8 of 8) sorted by null

  /external/deqp/modules/gles2/functional/
es2fNegativeFragmentApiTests.cpp 52 ES2F_ADD_API_CASE(scissor, "Invalid glScissor() usage",
63 ES2F_ADD_API_CASE(depth_func, "Invalid glDepthFunc() usage",
70 ES2F_ADD_API_CASE(viewport, "Invalid glViewport() usage",
84 ES2F_ADD_API_CASE(stencil_func, "Invalid glStencilFunc() usage",
91 ES2F_ADD_API_CASE(stencil_func_separate, "Invalid glStencilFuncSeparate() usage",
103 ES2F_ADD_API_CASE(stencil_op, "Invalid glStencilOp() usage",
114 ES2F_ADD_API_CASE(stencil_op_separate, "Invalid glStencilOpSeparate() usage",
130 ES2F_ADD_API_CASE(stencil_mask_separate, "Invalid glStencilMaskSeparate() usage",
140 ES2F_ADD_API_CASE(blend_equation, "Invalid glBlendEquation() usage",
147 ES2F_ADD_API_CASE(blend_equation_separate, "Invalid glBlendEquationSeparate() usage"
    [all...]
es2fStringQueryTests.cpp 57 ES2F_ADD_API_CASE(renderer, "RENDERER",
63 ES2F_ADD_API_CASE(vendor, "VENDOR",
69 ES2F_ADD_API_CASE(version, "VERSION",
98 ES2F_ADD_API_CASE(shading_language_version, "SHADING_LANGUAGE_VERSION",
129 ES2F_ADD_API_CASE(extensions, "EXTENSIONS",
es2fNegativeTextureApiTests.cpp 108 ES2F_ADD_API_CASE(activetexture_invalid_texture, "Invalid glActiveTexture() usage",
121 ES2F_ADD_API_CASE(bindtexture_invalid_target, "Invalid glBindTexture() usage",
128 ES2F_ADD_API_CASE(bindtexture_type_mismatch, "Invalid glBindTexture() usage",
142 ES2F_ADD_API_CASE(compressedteximage_2d_invalid_target, "Invalid glCompressedTexImage2D() usage",
154 ES2F_ADD_API_CASE(compressedteximage_2d_invalid_format_tex2d, "Invalid glCompressedTexImage2D() usage",
161 ES2F_ADD_API_CASE(compressedteximage_2d_invalid_format_cube, "Invalid glCompressedTexImage2D() usage",
178 ES2F_ADD_API_CASE(compressedteximage2d_neg_level_tex2d, "Invalid glCompressedTexImage2D() usage",
190 ES2F_ADD_API_CASE(compressedteximage2d_neg_level_cube, "Invalid glCompressedTexImage2D() usage",
212 ES2F_ADD_API_CASE(compressedteximage2d_level_max_tex2d, "Invalid glCompressedTexImage2D() usage",
225 ES2F_ADD_API_CASE(compressedteximage2d_level_max_cube_pos, "Invalid glCompressedTexImage2D() usage"
    [all...]
es2fNegativeBufferApiTests.cpp 52 ES2F_ADD_API_CASE(bind_buffer, "Invalid glBindBuffer() usage",
59 ES2F_ADD_API_CASE(delete_buffers, "Invalid glDeleteBuffers() usage",
66 ES2F_ADD_API_CASE(gen_buffers, "Invalid glGenBuffers() usage",
73 ES2F_ADD_API_CASE(buffer_data, "Invalid glBufferData() usage",
102 ES2F_ADD_API_CASE(buffer_sub_data, "Invalid glBufferSubData() usage",
122 ES2F_ADD_API_CASE(buffer_sub_data_size_offset, "Invalid glBufferSubData() usage",
146 ES2F_ADD_API_CASE(clear, "Invalid glClear() usage",
159 ES2F_ADD_API_CASE(read_pixels, "Invalid glReadPixels() usage",
186 ES2F_ADD_API_CASE(read_pixels_format_mismatch, "Invalid glReadPixels() usage",
220 ES2F_ADD_API_CASE(bind_framebuffer, "Invalid glBindFramebuffer() usage"
    [all...]
es2fNegativeShaderApiTests.cpp 71 ES2F_ADD_API_CASE(create_shader, "Invalid glCreateShader() usage",
78 ES2F_ADD_API_CASE(shader_source, "Invalid glShaderSource() usage",
107 ES2F_ADD_API_CASE(compile_shader, "Invalid glCompileShader() usage",
129 ES2F_ADD_API_CASE(delete_shader, "Invalid glDeleteShader() usage",
136 ES2F_ADD_API_CASE(shader_binary, "Invalid glShaderBinary() usage",
192 ES2F_ADD_API_CASE(attach_shader, "Invalid glAttachShader() usage",
232 ES2F_ADD_API_CASE(detach_shader, "Invalid glDetachShader() usage",
266 ES2F_ADD_API_CASE(link_program, "Invalid glLinkProgram() usage",
282 ES2F_ADD_API_CASE(use_program, "Invalid glUseProgram() usage",
299 ES2F_ADD_API_CASE(delete_program, "Invalid glDeleteProgram() usage"
    [all...]
es2fNegativeVertexArrayApiTests.cpp 58 ES2F_ADD_API_CASE(vertex_attrib, "Invalid glVertexAttrib() usage",
72 ES2F_ADD_API_CASE(vertex_attribv, "Invalid glVertexAttribv() usage",
87 ES2F_ADD_API_CASE(vertex_attrib_pointer, "Invalid glVertexAttribPointer() usage",
110 ES2F_ADD_API_CASE(enable_vertex_attrib_array, "Invalid glEnableVertexAttribArray() usage",
118 ES2F_ADD_API_CASE(disable_vertex_attrib_array, "Invalid glDisableVertexAttribArray() usage",
126 ES2F_ADD_API_CASE(draw_arrays, "Invalid glDrawArrays() usage",
154 ES2F_ADD_API_CASE(draw_arrays_invalid_program, "Invalid glDrawArrays() usage",
179 ES2F_ADD_API_CASE(draw_arrays_incomplete_primitive, "Invalid glDrawArrays() usage",
207 ES2F_ADD_API_CASE(draw_elements, "Invalid glDrawElements() usage",
241 ES2F_ADD_API_CASE(draw_elements_invalid_program, "Invalid glDrawElements() usage"
    [all...]
es2fNegativeStateApiTests.cpp 67 ES2F_ADD_API_CASE(enable, "Invalid glEnable() usage",
74 ES2F_ADD_API_CASE(disable, "Invalid glDisable() usage",
84 ES2F_ADD_API_CASE(get_booleanv, "Invalid glGetBooleanv() usage",
92 ES2F_ADD_API_CASE(get_floatv, "Invalid glGetFloatv() usage",
100 ES2F_ADD_API_CASE(get_integerv, "Invalid glGetIntegerv() usage",
108 ES2F_ADD_API_CASE(get_string, "Invalid glGetString() usage",
118 ES2F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage",
143 ES2F_ADD_API_CASE(get_shaderiv, "Invalid glGetShaderiv() usage",
183 ES2F_ADD_API_CASE(get_shader_info_log, "Invalid glGetShaderInfoLog() usage",
210 ES2F_ADD_API_CASE(get_shader_precision_format, "Invalid glGetShaderPrecisionFormat() usage"
    [all...]
es2fApiCase.hpp 58 #define ES2F_ADD_API_CASE(NAME, DESCRIPTION, TEST_FUNC_BODY) \

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