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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
pixelstore.c 52 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
60 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
72 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
84 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
96 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
108 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
120 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
130 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
142 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
153 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK)
    [all...]
hint.c 58 FLUSH_VERTICES(ctx, _NEW_HINT);
66 FLUSH_VERTICES(ctx, _NEW_HINT);
74 FLUSH_VERTICES(ctx, _NEW_HINT);
82 FLUSH_VERTICES(ctx, _NEW_HINT);
90 FLUSH_VERTICES(ctx, _NEW_HINT);
100 FLUSH_VERTICES(ctx, _NEW_HINT);
110 FLUSH_VERTICES(ctx, _NEW_HINT);
120 FLUSH_VERTICES(ctx, _NEW_HINT);
130 FLUSH_VERTICES(ctx, _NEW_HINT);
enable.c 145 FLUSH_VERTICES(ctx, _NEW_ARRAY);
247 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
280 FLUSH_VERTICES(ctx, _NEW_COLOR);
288 FLUSH_VERTICES(ctx, _NEW_EVAL);
296 FLUSH_VERTICES(ctx, _NEW_COLOR);
320 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
337 FLUSH_VERTICES(ctx, _NEW_LIGHT);
348 FLUSH_VERTICES(ctx, _NEW_POLYGON);
354 FLUSH_VERTICES(ctx, _NEW_DEPTH);
365 FLUSH_VERTICES(ctx, _NEW_COLOR)
    [all...]
depth.c 55 FLUSH_VERTICES(ctx, _NEW_DEPTH);
94 FLUSH_VERTICES(ctx, _NEW_DEPTH);
119 FLUSH_VERTICES(ctx, _NEW_DEPTH);
151 FLUSH_VERTICES(ctx, _NEW_DEPTH);
fog.c 116 FLUSH_VERTICES(ctx, _NEW_FOG);
126 FLUSH_VERTICES(ctx, _NEW_FOG);
132 FLUSH_VERTICES(ctx, _NEW_FOG);
139 FLUSH_VERTICES(ctx, _NEW_FOG);
148 FLUSH_VERTICES(ctx, _NEW_FOG);
154 FLUSH_VERTICES(ctx, _NEW_FOG);
173 FLUSH_VERTICES(ctx, _NEW_FOG);
186 FLUSH_VERTICES(ctx, _NEW_FOG);
lines.c 74 FLUSH_VERTICES(ctx, _NEW_LINE);
109 FLUSH_VERTICES(ctx, _NEW_LINE);
pixel.c 61 FLUSH_VERTICES(ctx, _NEW_PIXEL);
203 FLUSH_VERTICES(ctx, _NEW_PIXEL);
245 FLUSH_VERTICES(ctx, _NEW_PIXEL);
301 FLUSH_VERTICES(ctx, _NEW_PIXEL);
518 FLUSH_VERTICES(ctx, _NEW_PIXEL);
524 FLUSH_VERTICES(ctx, _NEW_PIXEL);
530 FLUSH_VERTICES(ctx, _NEW_PIXEL);
536 FLUSH_VERTICES(ctx, _NEW_PIXEL);
542 FLUSH_VERTICES(ctx, _NEW_PIXEL);
548 FLUSH_VERTICES(ctx, _NEW_PIXEL)
    [all...]
points.c 57 FLUSH_VERTICES(ctx, _NEW_POINT);
125 FLUSH_VERTICES(ctx, _NEW_POINT);
144 FLUSH_VERTICES(ctx, _NEW_POINT);
155 FLUSH_VERTICES(ctx, _NEW_POINT);
166 FLUSH_VERTICES(ctx, _NEW_POINT);
183 FLUSH_VERTICES(ctx, _NEW_POINT);
206 FLUSH_VERTICES(ctx, _NEW_POINT);
polygon.c 70 FLUSH_VERTICES(ctx, _NEW_POLYGON);
106 FLUSH_VERTICES(ctx, _NEW_POLYGON);
152 FLUSH_VERTICES(ctx, _NEW_POLYGON);
159 FLUSH_VERTICES(ctx, _NEW_POLYGON);
170 FLUSH_VERTICES(ctx, _NEW_POLYGON);
230 FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
284 FLUSH_VERTICES(ctx, _NEW_POLYGON);
feedback.c 94 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
109 FLUSH_VERTICES(ctx, 0);
181 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
322 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
357 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
388 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
431 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
stencil.c 116 FLUSH_VERTICES(ctx, _NEW_STENCIL);
166 FLUSH_VERTICES(ctx, _NEW_STENCIL);
216 FLUSH_VERTICES(ctx, _NEW_STENCIL);
237 FLUSH_VERTICES(ctx, _NEW_STENCIL);
278 FLUSH_VERTICES(ctx, _NEW_STENCIL);
293 FLUSH_VERTICES(ctx, _NEW_STENCIL);
349 FLUSH_VERTICES(ctx, _NEW_STENCIL);
370 FLUSH_VERTICES(ctx, _NEW_STENCIL);
402 FLUSH_VERTICES(ctx, _NEW_STENCIL);
451 FLUSH_VERTICES(ctx, _NEW_STENCIL)
    [all...]
context.h 208 #define FLUSH_VERTICES(ctx, newstate) \
211 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
274 FLUSH_VERTICES(ctx, 0); \
287 FLUSH_VERTICES(ctx, 0); \
scissor.c 76 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
  /external/mesa3d/src/mesa/main/
pixelstore.c 52 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
60 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
72 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
84 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
96 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
108 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
120 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
130 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
142 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
153 FLUSH_VERTICES(ctx, _NEW_PACKUNPACK)
    [all...]
hint.c 58 FLUSH_VERTICES(ctx, _NEW_HINT);
66 FLUSH_VERTICES(ctx, _NEW_HINT);
74 FLUSH_VERTICES(ctx, _NEW_HINT);
82 FLUSH_VERTICES(ctx, _NEW_HINT);
90 FLUSH_VERTICES(ctx, _NEW_HINT);
100 FLUSH_VERTICES(ctx, _NEW_HINT);
110 FLUSH_VERTICES(ctx, _NEW_HINT);
120 FLUSH_VERTICES(ctx, _NEW_HINT);
130 FLUSH_VERTICES(ctx, _NEW_HINT);
enable.c 145 FLUSH_VERTICES(ctx, _NEW_ARRAY);
247 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
280 FLUSH_VERTICES(ctx, _NEW_COLOR);
288 FLUSH_VERTICES(ctx, _NEW_EVAL);
296 FLUSH_VERTICES(ctx, _NEW_COLOR);
320 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
337 FLUSH_VERTICES(ctx, _NEW_LIGHT);
348 FLUSH_VERTICES(ctx, _NEW_POLYGON);
354 FLUSH_VERTICES(ctx, _NEW_DEPTH);
365 FLUSH_VERTICES(ctx, _NEW_COLOR)
    [all...]
depth.c 55 FLUSH_VERTICES(ctx, _NEW_DEPTH);
94 FLUSH_VERTICES(ctx, _NEW_DEPTH);
119 FLUSH_VERTICES(ctx, _NEW_DEPTH);
151 FLUSH_VERTICES(ctx, _NEW_DEPTH);
fog.c 116 FLUSH_VERTICES(ctx, _NEW_FOG);
126 FLUSH_VERTICES(ctx, _NEW_FOG);
132 FLUSH_VERTICES(ctx, _NEW_FOG);
139 FLUSH_VERTICES(ctx, _NEW_FOG);
148 FLUSH_VERTICES(ctx, _NEW_FOG);
154 FLUSH_VERTICES(ctx, _NEW_FOG);
173 FLUSH_VERTICES(ctx, _NEW_FOG);
186 FLUSH_VERTICES(ctx, _NEW_FOG);
lines.c 74 FLUSH_VERTICES(ctx, _NEW_LINE);
109 FLUSH_VERTICES(ctx, _NEW_LINE);
pixel.c 61 FLUSH_VERTICES(ctx, _NEW_PIXEL);
203 FLUSH_VERTICES(ctx, _NEW_PIXEL);
245 FLUSH_VERTICES(ctx, _NEW_PIXEL);
301 FLUSH_VERTICES(ctx, _NEW_PIXEL);
518 FLUSH_VERTICES(ctx, _NEW_PIXEL);
524 FLUSH_VERTICES(ctx, _NEW_PIXEL);
530 FLUSH_VERTICES(ctx, _NEW_PIXEL);
536 FLUSH_VERTICES(ctx, _NEW_PIXEL);
542 FLUSH_VERTICES(ctx, _NEW_PIXEL);
548 FLUSH_VERTICES(ctx, _NEW_PIXEL)
    [all...]
points.c 57 FLUSH_VERTICES(ctx, _NEW_POINT);
125 FLUSH_VERTICES(ctx, _NEW_POINT);
144 FLUSH_VERTICES(ctx, _NEW_POINT);
155 FLUSH_VERTICES(ctx, _NEW_POINT);
166 FLUSH_VERTICES(ctx, _NEW_POINT);
183 FLUSH_VERTICES(ctx, _NEW_POINT);
206 FLUSH_VERTICES(ctx, _NEW_POINT);
polygon.c 70 FLUSH_VERTICES(ctx, _NEW_POLYGON);
106 FLUSH_VERTICES(ctx, _NEW_POLYGON);
152 FLUSH_VERTICES(ctx, _NEW_POLYGON);
159 FLUSH_VERTICES(ctx, _NEW_POLYGON);
170 FLUSH_VERTICES(ctx, _NEW_POLYGON);
230 FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
284 FLUSH_VERTICES(ctx, _NEW_POLYGON);
feedback.c 94 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
109 FLUSH_VERTICES(ctx, 0);
181 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
322 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
357 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
388 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
431 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
stencil.c 116 FLUSH_VERTICES(ctx, _NEW_STENCIL);
166 FLUSH_VERTICES(ctx, _NEW_STENCIL);
216 FLUSH_VERTICES(ctx, _NEW_STENCIL);
237 FLUSH_VERTICES(ctx, _NEW_STENCIL);
278 FLUSH_VERTICES(ctx, _NEW_STENCIL);
293 FLUSH_VERTICES(ctx, _NEW_STENCIL);
349 FLUSH_VERTICES(ctx, _NEW_STENCIL);
370 FLUSH_VERTICES(ctx, _NEW_STENCIL);
402 FLUSH_VERTICES(ctx, _NEW_STENCIL);
451 FLUSH_VERTICES(ctx, _NEW_STENCIL)
    [all...]
context.h 208 #define FLUSH_VERTICES(ctx, newstate) \
211 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
274 FLUSH_VERTICES(ctx, 0); \
287 FLUSH_VERTICES(ctx, 0); \

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