/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES31Header.java-if | 125 public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA;
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/external/deqp/framework/opengl/ |
gluStateReset.cpp | 157 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); 187 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); 209 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); 233 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fStencilTexturingTests.cpp | 249 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); 314 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); 373 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES31.java | 125 public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA; [all...] |
/frameworks/native/opengl/include/GLES3/ |
gl31.h | [all...] |
/prebuilts/ndk/9/platforms/android-21/arch-arm/usr/include/GLES3/ |
gl31.h | [all...] |
/prebuilts/ndk/9/platforms/android-21/arch-arm64/usr/include/GLES3/ |
gl31.h | [all...] |
/prebuilts/ndk/9/platforms/android-21/arch-mips/usr/include/GLES3/ |
gl31.h | [all...] |
/prebuilts/ndk/9/platforms/android-21/arch-mips64/usr/include/GLES3/ |
gl31.h | [all...] |
/prebuilts/ndk/9/platforms/android-21/arch-x86/usr/include/GLES3/ |
gl31.h | [all...] |
/prebuilts/ndk/9/platforms/android-21/arch-x86_64/usr/include/GLES3/ |
gl31.h | [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwEnums.inl | [all...] |
/external/chromium_org/third_party/mesa/src/include/GL/ |
glext.h | [all...] |
/external/mesa3d/include/GL/ |
glext.h | [all...] |
/prebuilts/sdk/21/ |
android.jar | |
/prebuilts/sdk/current/ |
android.jar | |
/prebuilts/sdk/system_current/ |
android.jar | |