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    Searched refs:GL_PROJECTION (Results 1 - 25 of 162) sorted by null

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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 48 * setting the current matrix state to GL_PROJECTION
52 getMatrix(gl, GL10.GL_PROJECTION, mProjection);
LabelMaker.java 319 gl.glMatrixMode(GL10.GL_PROJECTION);
357 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLRenderer.java 85 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
  /external/eigen/demos/opengl/
gpuhelper.cpp 34 pushMatrix(Matrix4f::Identity(),GL_PROJECTION);
52 popMatrix(GL_PROJECTION);
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 77 gl.glMatrixMode(GL10.GL_PROJECTION);
155 gl.glMatrixMode(GL10.GL_PROJECTION);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java 98 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 76 gl.glMatrixMode(GL10.GL_PROJECTION);
TouchRotateActivity.java 146 gl.glMatrixMode(GL10.GL_PROJECTION);
FrameBufferObjectActivity.java 101 gl.glMatrixMode(GL10.GL_PROJECTION);
139 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 86 gl.glMatrixMode(GL10.GL_PROJECTION);
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java 95 gl.glMatrixMode(GL10.GL_PROJECTION);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLRotationGuideRenderer.java 79 gl.glMatrixMode(GL10.GL_PROJECTION);
GLArrowSensorTestRenderer.java 108 gl.glMatrixMode(GL10.GL_PROJECTION);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
querymatrix.c 120 {GL_PROJECTION, GL_PROJECTION_MATRIX},
  /external/chromium_org/third_party/webrtc/test/gl/
gl_renderer.cc 47 glMatrixMode(GL_PROJECTION);
  /external/mesa3d/src/mesa/main/
querymatrix.c 118 {GL_PROJECTION, GL_PROJECTION_MATRIX},
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 101 gl.glMatrixMode(GL10.GL_PROJECTION);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 96 glMatrixMode(GL_PROJECTION);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
318 glMatrixMode (GL_PROJECTION);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
318 glMatrixMode (GL_PROJECTION);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
318 glMatrixMode (GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 144 gl.glMatrixMode(GL10.GL_PROJECTION);
  /external/qemu/distrib/sdl-1.2.15/test/
testdyngl.c 148 f.glMatrixMode(GL_PROJECTION);
testgl.c 136 glMatrixMode(GL_PROJECTION);
154 glMatrixMode(GL_PROJECTION);
594 glMatrixMode( GL_PROJECTION );
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 111 glMatrixMode(GL_PROJECTION);

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