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    Searched refs:GrGLuint (Results 1 - 25 of 73) sorted by null

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  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLNameAllocator.h 33 GrGLNameAllocator(GrGLuint firstName, GrGLuint endName);
46 GrGLuint firstName() const { return fFirstName; }
54 GrGLuint endName() const { return fEndName; }
62 GrGLuint allocateName();
74 void free(GrGLuint name);
81 const GrGLuint fFirstName;
82 const GrGLuint fEndName;
GrGLNameAllocator.cpp 27 GrGLuint first() const { return fFirst; }
34 GrGLuint end() const { return fEnd; }
42 GrGLuint height() const { return fHeight; }
56 virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) = 0;
73 virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) = 0;
83 virtual GrGLuint appendNames(GrGLuint count) = 0;
94 virtual GrGLuint prependNames(GrGLuint count) = 0;
109 virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) = 0
    [all...]
GrGLPath.h 26 GrGLuint pathID,
32 GrGLuint pathID() const { return fPathID; }
42 GrGLuint fPathID;
GrGLPathRange.h 37 GrGLuint basePathID,
44 GrGLuint basePathID() const { return fBasePathID; }
55 GrGLuint fBasePathID;
GrGLRenderTarget.h 28 GrGLuint fRTFBOID;
29 GrGLuint fTexFBOID;
30 GrGLuint fMSColorRenderbufferID;
59 GrGLuint renderFBOID() const { return fRTFBOID; }
61 GrGLuint textureFBOID() const { return fTexFBOID; }
89 GrGLuint fRTFBOID;
90 GrGLuint fTexFBOID;
92 GrGLuint fMSColorRenderbufferID;
GrGLStencilBuffer.h 18 static const GrGLuint kUnknownBitCount = ~0U;
21 GrGLuint fStencilBits;
22 GrGLuint fTotalBits;
42 GrGLuint renderbufferID() const {
58 GrGLuint fRenderbufferID;
GrGLPathRendering.h 86 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
95 GrGLuint genPaths(GrGLsizei range);
96 GrGLvoid deletePaths(GrGLuint path, GrGLsizei range);
113 void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
114 GrGLuint mask, GrGLenum coverMode);
116 void stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
117 GrGLuint mask, GrGLenum coverMode);
121 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
126 GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode
    [all...]
GrGLTexture.h 22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped)
35 GrGLuint id() const { return fTexID; }
39 GrGLuint fTexID;
61 GrGLuint fTextureID;
92 GrGLuint textureID() const { return (fTexIDObj.get()) ? fTexIDObj->id() : 0; }
GrGLNoOpInterface.h 21 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
22 GrGLuint colorNumber,
47 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader);
83 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index);
99 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index);
115 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program);
117 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id,
127 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
136 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask);
141 GrGLuint mask)
    [all...]
GrGLVertexArray.h 90 void notifyVertexBufferDelete(GrGLuint id) {
118 GrGLuint fVertexBufferID;
150 void notifyIndexBufferDelete(GrGLuint bufferID);
152 void notifyVertexBufferDelete(GrGLuint id) {
156 GrGLuint arrayID() const { return fID; }
168 GrGLuint fID;
170 GrGLuint fIndexBufferID;
  /external/skia/src/gpu/gl/
GrGLNameAllocator.h 33 GrGLNameAllocator(GrGLuint firstName, GrGLuint endName);
46 GrGLuint firstName() const { return fFirstName; }
54 GrGLuint endName() const { return fEndName; }
62 GrGLuint allocateName();
74 void free(GrGLuint name);
81 const GrGLuint fFirstName;
82 const GrGLuint fEndName;
GrGLNameAllocator.cpp 27 GrGLuint first() const { return fFirst; }
34 GrGLuint end() const { return fEnd; }
42 GrGLuint height() const { return fHeight; }
56 virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) = 0;
73 virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) = 0;
83 virtual GrGLuint appendNames(GrGLuint count) = 0;
94 virtual GrGLuint prependNames(GrGLuint count) = 0;
109 virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) = 0
    [all...]
GrGLPath.h 27 GrGLuint pathID() const { return fPathID; }
37 GrGLuint fPathID;
GrGLRenderTarget.h 28 GrGLuint fRTFBOID;
29 GrGLuint fTexFBOID;
30 GrGLuint fMSColorRenderbufferID;
59 GrGLuint renderFBOID() const { return fRTFBOID; }
61 GrGLuint textureFBOID() const { return fTexFBOID; }
89 GrGLuint fRTFBOID;
90 GrGLuint fTexFBOID;
92 GrGLuint fMSColorRenderbufferID;
GrGLStencilBuffer.h 18 static const GrGLuint kUnknownBitCount = ~0U;
21 GrGLuint fStencilBits;
22 GrGLuint fTotalBits;
41 GrGLuint renderbufferID() const {
57 GrGLuint fRenderbufferID;
GrGLTexture.h 22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped)
35 GrGLuint id() const { return fTexID; }
39 GrGLuint fTexID;
61 GrGLuint fTextureID;
92 GrGLuint textureID() const { return (NULL != fTexIDObj.get()) ? fTexIDObj->id() : 0; }
  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.h 16 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
17 GrGLuint programId,
GrGLGeometryShaderBuilder.h 26 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
GrGLVertexShaderBuilder.h 57 void bindProgramLocations(GrGLuint programId);
58 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
  /external/chromium_org/third_party/skia/tests/
NameAllocatorTest.cpp 16 static const GrGLuint kFirstName = 101;
17 static const GrGLuint kRange = 1013;
33 for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) {
46 bool isAllocated(GrGLuint name) const {
50 void setAllocated(GrGLuint name, bool allocated) {
56 GrGLuint name = fAllocator.allocateName();
78 GrGLuint name = fAllocator.allocateName();
86 for (GrGLuint i = 0; i < kRange; ++i) {
96 bool freeRandomNames(GrGLuint count) {
102 const GrGLuint seed = (count + fRandomName) / 2
    [all...]
  /external/skia/tests/
NameAllocatorTest.cpp 16 static const GrGLuint kFirstName = 101;
17 static const GrGLuint kRange = 1013;
33 for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) {
46 bool isAllocated(GrGLuint name) const {
50 void setAllocated(GrGLuint name, bool allocated) {
56 GrGLuint name = fAllocator.allocateName();
78 GrGLuint name = fAllocator.allocateName();
86 for (GrGLuint i = 0; i < kRange; ++i) {
96 bool freeRandomNames(GrGLuint count) {
102 const GrGLuint seed = (count + fRandomName) / 2
    [all...]
  /external/skia/include/gpu/gl/
GrGLFunctions.h 43 typedef unsigned int GrGLuint;
67 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
68 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
69 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
70 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
71 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
72 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
73 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture)
    [all...]
  /external/chromium_org/third_party/skia/include/gpu/gl/
GrGLFunctions.h 43 typedef unsigned int GrGLuint;
67 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
68 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
69 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
70 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
71 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
72 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
73 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture)
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrFakeRefObj.h 56 GrGLuint getID() const { return fID; }
73 GrGLuint fID; // globally unique ID
  /external/skia/src/gpu/gl/debug/
GrFakeRefObj.h 56 GrGLuint getID() const { return fID; }
73 GrGLuint fID; // globally unique ID

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