/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLNoOpInterface.h | 16 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red, 21 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program, 25 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor, 28 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target, 31 const GrGLvoid* data); 33 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask); 35 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red, 40 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s); 42 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red, 47 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) [all...] |
GrGLNoOpInterface.cpp | 51 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red, 57 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program, 62 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor, 66 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target, 69 const GrGLvoid* data) { 72 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask) { 75 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red, 81 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s) { 84 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red, 90 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) [all...] |
GrGLCreateNullInterface.cpp | 146 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} 147 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} 148 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} 149 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} 150 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} 151 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} 153 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) { 161 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {} 163 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, 165 const GrGLvoid* data [all...] |
GrGLPathRendering.h | 96 GrGLvoid deletePaths(GrGLuint path, GrGLsizei range); 120 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, 125 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
|
GrGLVertexArray.h | 75 GrGLvoid* offset); 123 GrGLvoid* fOffset;
|
GrGLVertexArray.cpp | 21 GrGLvoid* offset) {
|
GrGLPathRendering.cpp | 505 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, 520 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
|
GrGpuGL_program.cpp | 366 reinterpret_cast<GrGLvoid*>(
|
GrGpuGL.cpp | [all...] |
/external/skia/src/gpu/gl/ |
GrGLNoOpInterface.h | 16 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red, 21 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program, 25 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor, 28 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target, 31 const GrGLvoid* data); 33 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask); 35 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red, 40 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s); 42 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red, 47 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) [all...] |
GrGLNoOpInterface.cpp | 51 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red, 57 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program, 62 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor, 66 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target, 69 const GrGLvoid* data) { 72 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask) { 75 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red, 81 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s) { 84 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red, 90 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) [all...] |
GrGLCreateNullInterface.cpp | 97 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} 98 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} 99 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} 100 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} 101 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} 102 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} 104 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) { 112 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {} 114 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, 116 const GrGLvoid* data [all...] |
GrGLVertexArray.h | 75 GrGLvoid* offset); 123 GrGLvoid* fOffset;
|
GrGLVertexArray.cpp | 21 GrGLvoid* offset) {
|
GrGpuGL_program.cpp | 365 reinterpret_cast<GrGLvoid*>(
|
GrGpuGL.cpp | [all...] |
/external/skia/include/gpu/gl/ |
GrGLFunctions.h | 49 typedef void GrGLvoid; 66 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture); 67 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); 68 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); 69 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); 70 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); 71 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); 72 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); 73 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); 74 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLc (…) [all...] |
/external/chromium_org/third_party/skia/include/gpu/gl/ |
GrGLFunctions.h | 49 typedef void GrGLvoid; 66 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture); 67 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); 68 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); 69 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); 70 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); 71 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); 72 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); 73 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); 74 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLc (…) [all...] |
/external/chromium_org/third_party/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 26 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) { 36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, 51 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { 54 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, 60 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, 76 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, 78 const GrGLvoid* data, 108 GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname, 129 GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x, 135 GrGLvoid* pixels) [all...] |
/external/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 26 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) { 36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, 51 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { 54 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, 60 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, 76 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, 78 const GrGLvoid* data, 108 GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname, 129 GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x, 135 GrGLvoid* pixels) [all...] |