/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
RenderTarget11.h | 24 RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth); 25 RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth); 36 ID3D11ShaderResourceView *getShaderResourceView() const; 47 ID3D11ShaderResourceView *mShaderResource;
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SwapChain11.h | 33 virtual ID3D11ShaderResourceView *getRenderTargetShaderResource(); 37 virtual ID3D11ShaderResourceView *getDepthStencilShaderResource(); 66 ID3D11ShaderResourceView *mOffscreenSRView; 70 ID3D11ShaderResourceView *mDepthStencilSRView;
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TextureStorage11.h | 44 virtual ID3D11ShaderResourceView *getSRV(const gl::SamplerState &samplerState); 81 ID3D11ShaderResourceView *getSRVLevel(int mipLevel); 83 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) = 0; 131 ID3D11ShaderResourceView *srv; 138 ID3D11ShaderResourceView *find(const SRVKey &key) const; 139 ID3D11ShaderResourceView *add(const SRVKey &key, ID3D11ShaderResourceView *srv); 150 ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; 179 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture); 215 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) [all...] |
Blit11.h | 33 bool swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size, 36 bool copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, 44 bool copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
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Buffer11.h | 56 ID3D11ShaderResourceView *getSRV(DXGI_FORMAT srvFormat); 88 typedef std::pair<ID3D11Buffer *, ID3D11ShaderResourceView *> BufferSRVPair;
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TextureStorage11.cpp | 70 ID3D11ShaderResourceView *TextureStorage11::SRVCache::find(const SRVKey &key) const 83 ID3D11ShaderResourceView *TextureStorage11::SRVCache::add(const SRVKey &key, ID3D11ShaderResourceView *srv) 196 ID3D11ShaderResourceView *TextureStorage11::getSRV(const gl::SamplerState &samplerState) 211 ID3D11ShaderResourceView *srv = srvCache.find(key); 226 ID3D11ShaderResourceView *TextureStorage11::getSRVLevel(int mipLevel) 252 ID3D11ShaderResourceView *sourceSRV = getSRVLevel(level); 370 ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); 420 ID3D11ShaderResourceView *srv = swapchain->getRenderTargetShaderResource(); 622 ID3D11ShaderResourceView *srv = getSRVLevel(level) [all...] |
RenderTarget11.cpp | 180 ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth) 227 ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth) 441 ID3D11ShaderResourceView *RenderTarget11::getShaderResourceView() const
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PixelTransfer11.cpp | 166 ID3D11ShaderResourceView *bufferSRV = bufferStorage11->getSRV(srvFormat); 177 ID3D11ShaderResourceView *nullSRV = NULL;
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SwapChain11.cpp | 617 static ID3D11ShaderResourceView *const nullSRV = NULL; 636 ID3D11ShaderResourceView *SwapChain11::getRenderTargetShaderResource() 646 ID3D11ShaderResourceView * SwapChain11::getDepthStencilShaderResource()
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Blit11.cpp | 371 bool Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size, 470 ID3D11ShaderResourceView *const nullSRV = NULL; 509 bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, 589 ID3D11ShaderResourceView *const nullSRV = NULL; 644 bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, 702 ID3D11ShaderResourceView *const nullSRV = NULL; [all...] |
Renderer11.h | 255 std::vector<ID3D11ShaderResourceView*> mCurVertexSRVs; 256 std::vector<ID3D11ShaderResourceView*> mCurPixelSRVs;
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Buffer11.cpp | 436 ID3D11ShaderResourceView *Buffer11::getSRV(DXGI_FORMAT srvFormat) 465 ID3D11ShaderResourceView *bufferSRV = NULL;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.cpp | 39 ID3D11ShaderResourceView* srv[2];
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.cpp | 39 ID3D11ShaderResourceView* srv[2];
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11.cpp | 62 COM_INTERFACE(ID3D11ShaderResourceView, ID3D11View) 205 virtual void UnbindShaderResourceView(ID3D11ShaderResourceView* view) = 0;
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d3d11_context.h | 427 ID3D11ShaderResourceView *const *new_shader_resource_views) \ 435 ID3D11ShaderResourceView **out_shader_resource_views) \ [all...] |
d3d11_objects.h | 628 typedef GalliumD3D11View<ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, struct pipe_sampler_view> GalliumD3D11ShaderResourceView;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11.cpp | 62 COM_INTERFACE(ID3D11ShaderResourceView, ID3D11View) 205 virtual void UnbindShaderResourceView(ID3D11ShaderResourceView* view) = 0;
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d3d11_context.h | 427 ID3D11ShaderResourceView *const *new_shader_resource_views) \ 435 ID3D11ShaderResourceView **out_shader_resource_views) \ [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d11.h | 137 typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView; [all...] |
d3d11.idl | 1218 interface ID3D11ShaderResourceView : ID3D11View [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/ |
d3d11.idl | [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
d3d11.idl | [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
d3d11u.h | 203 void bind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear) 229 void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear) 239 ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&null);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
d3d11u.h | 203 void bind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear) 229 void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear) 239 ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&null);
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