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    Searched refs:IObjectToObjectID (Results 1 - 9 of 9) sorted by null

  /frameworks/wilhelm/src/itf/
IAndroidConfiguration.c 38 switch (IObjectToObjectID((thiz)->mThis)) {
79 switch (IObjectToObjectID((thiz)->mThis)) {
IMuteSolo.c 28 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
67 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
100 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
139 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
175 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
IAndroidEffect.cpp 29 if (SL_OBJECTID_AUDIOPLAYER == IObjectToObjectID(thiz->mThis)) {
36 } else if (SL_OBJECTID_OUTPUTMIX == IObjectToObjectID(thiz->mThis)) {
ISeek.c 65 switch (IObjectToObjectID((thiz)->mThis)) {
IPlay.c 208 switch (IObjectToObjectID((thiz)->mThis)) {
  /frameworks/wilhelm/src/
sync.c 74 switch (IObjectToObjectID(instance)) {
sles_allinclusive.h 304 extern SLuint32 IObjectToObjectID(IObject *object);
310 // If you have an IObject, then use IObjectToObjectID directly.
312 #define InterfaceToObjectID(thiz) IObjectToObjectID((thiz)->mThis)
locks.c 179 SLuint32 objectID = IObjectToObjectID(thiz);
sles.c 54 SLuint32 IObjectToObjectID(IObject *thiz)
82 SLuint32 actualObjectID = IObjectToObjectID(object);

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