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    Searched refs:ITState (Results 1 - 3 of 3) sorted by null

  /external/lldb/source/Plugins/Instruction/ARM/
EmulateInstructionARM.h 24 ITSession() : ITCounter(0), ITState(0) {}
27 // InitIT - Initializes ITCounter/ITState.
30 // ITAdvance - Updates ITCounter/ITState as IT Block progresses.
44 uint32_t ITState; // A2.5.2 Consists of IT[7:5] and IT[4:0] initially.
EmulateInstructionARM.cpp 61 // Init ITState. Note that at least one bit is always 1 in mask.
85 ITState = bits7_0;
89 // Update ITState if necessary.
95 ITState = 0;
98 unsigned short NewITState4_0 = Bits32(ITState, 4, 0) << 1;
99 SetBits32(ITState, 4, 0, NewITState4_0);
119 return Bits32(ITState, 7, 4);
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  /external/llvm/lib/Target/ARM/AsmParser/
ARMAsmParser.cpp 165 } ITState;
166 bool inITBlock() { return ITState.CurPosition != ~0U;}
171 unsigned TZ = countTrailingZeros(ITState.Mask);
172 if (++ITState.CurPosition == 5 - TZ)
173 ITState.CurPosition = ~0U; // Done with the IT block after this.
345 ITState.CurPosition = ~0U;
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