HomeSort by relevance Sort by last modified time
    Searched refs:IVec4 (Results 1 - 25 of 118) sorted by null

1 2 3 4 5

  /external/deqp/framework/common/
tcuVectorType.hpp 44 typedef Vector<int, 4> IVec4;
tcuTexLookupVerifier.hpp 98 Vec4 computeFixedPointThreshold (const IVec4& bits);
99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value);
114 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result);
117 bool isLevel1DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const float coordX, const int coordY, const IVec4& result);
121 bool isLevel2DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const IVec4& result);
125 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result);
131 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result);
135 bool isGatherOffsetsResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result);
140 bool isGatherResultValid (const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result);
tcuTextureUtil.cpp 293 static IVec4 getChannelBitDepth (TextureFormat::ChannelType channelType)
297 case TextureFormat::SNORM_INT8: return IVec4(8);
298 case TextureFormat::SNORM_INT16: return IVec4(16);
299 case TextureFormat::SNORM_INT32: return IVec4(32);
300 case TextureFormat::UNORM_INT8: return IVec4(8);
301 case TextureFormat::UNORM_INT16: return IVec4(16);
302 case TextureFormat::UNORM_INT32: return IVec4(32);
303 case TextureFormat::UNORM_SHORT_565: return IVec4(5,6,5,0);
304 case TextureFormat::UNORM_SHORT_4444: return IVec4(4);
305 case TextureFormat::UNORM_SHORT_555: return IVec4(5,5,5,0)
    [all...]
tcuTextureUtil.hpp 82 IVec4 getTextureFormatBitDepth (const TextureFormat& format);
83 IVec4 getTextureFormatMantissaBitDepth (const TextureFormat& format);
87 void clear (const PixelBufferAccess& access, const IVec4& color);
tcuRGBA.cpp 54 IVec4 RGBA::toIVec (void) const
56 return IVec4(getRed(), getGreen(), getBlue(), getAlpha());
tcuImageCompare.cpp 105 const IVec4 refPix = reference.getPixelInt(x, y, z);
106 const IVec4 cmpPix = result.getPixelInt(x, y, z);
115 errorMask.setPixel(IVec4(0, 0xff, 0, 0xff), x, y, z);
127 errorMask.setPixel(IVec4(0, 0xff, 0, 0xff), x, y, z);
143 const IVec4 deviatedCmpPix = result.getPixelInt(sx, sy, sz);
156 const IVec4 deviatedRefPix = reference.getPixelInt(sx, sy, sz);
164 errorMask.setPixel(IVec4(0, 0xff, 0, 0xff), x, y, z);
167 errorMask.setPixel(IVec4(0xff, 0, 0, 0xff), x, y, z);
295 IVec4 a = ref.getPixelInt(x, y);
296 IVec4 b = cmp.getPixelInt(x, y)
    [all...]
  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 48 using tcu::IVec4;
163 static const IVec4 swizzles[] = { IVec4(0,1,2,3), IVec4(1,2,3,0), IVec4(2,3,0,1), IVec4(3,0,1,2),
164 IVec4(3,2,1,0), IVec4(2,1,0,3), IVec4(1,0,3,2), IVec4(0,3,2,1) }
    [all...]
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 49 using tcu::IVec4;
189 static const IVec4 swizzles[] = { IVec4(0,1,2,3), IVec4(1,2,3,0), IVec4(2,3,0,1), IVec4(3,0,1,2),
190 IVec4(3,2,1,0), IVec4(2,1,0,3), IVec4(1,0,3,2), IVec4(0,3,2,1) }
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFramebufferBlitTests.cpp 51 using tcu::IVec4;
58 BlitRectCase (Context& context, const char* name, const char* desc, deUint32 filter, const IVec2& srcSize, const IVec4& srcRect, const IVec2& dstSize, const IVec4& dstRect, int cellSize = 8)
156 const IVec4 m_srcRect;
158 const IVec4 m_dstRect;
167 BlitNearestFilterConsistencyCase (Context& context, const char* name, const char* desc, const IVec2& srcSize, const IVec4& srcRect, const IVec2& dstSize, const IVec4& dstRect);
172 BlitNearestFilterConsistencyCase::BlitNearestFilterConsistencyCase (Context& context, const char* name, const char* desc, const IVec2& srcSize, const IVec4& srcRect, const IVec2& dstSize, const IVec4& dstRect)
190 const tcu::IVec4 destinationArea = tcu::IVec4(de::clamp(de::min(m_dstRect.x(), m_dstRect.z()), 0, result.getWidth() (…)
    [all...]
es3fFragmentOutputTests.cpp 58 using tcu::IVec4;
387 static inline IVec4 readIVec4 (const int* ptr, int numComponents)
390 return IVec4(ptr[0],
438 IVec4 c = readIVec4(vertices + (cellY*gridWidth + cellX+1)*numComponents, numComponents);
445 static const IVec4 s_swizzles[] =
447 IVec4(0,1,2,3),
448 IVec4(1,2,3,0),
449 IVec4(2,3,0,1),
450 IVec4(3,0,1,2),
451 IVec4(3,2,1,0)
    [all...]
es3fStencilTests.cpp 47 using tcu::IVec4;
183 void executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>& ops);
208 void StencilCase::executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>& ops)
295 IVec4 viewport = IVec4(viewportX, viewportY, width, height);
316 vector<IVec4> cells;
321 cells.push_back(IVec4(x*cellWidth, y*cellHeight, cellWidth, cellHeight));
es3fDepthStencilClearTests.cpp 84 tcu::IVec4 scissor;
249 clear->scissor = tcu::IVec4(x, y, w, h);
427 tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.getHeight());
471 tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.getHeight());
es3fColorClearTest.cpp 90 ClearInfo (const tcu::IVec4& rect, deUint8 colorMask, tcu::RGBA color)
95 tcu::IVec4 m_rect;
162 clearOps.push_back(ClearInfo(tcu::IVec4(clearX, clearY, clearWidth, clearHeight), clearMask, clearCol));
  /external/deqp/framework/referencerenderer/
rrVertexAttrib.hpp 132 void readVertexAttrib (tcu::IVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx);
144 inline tcu::IVec4 readVertexAttribInt (const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx)
146 tcu::IVec4 v;
rrRasterizer.hpp 130 TriangleRasterizer (const tcu::IVec4& viewport, const int numSamples, const RasterizationState& state);
145 const tcu::IVec4 m_viewport;
179 SingleSampleLineRasterizer (const tcu::IVec4& viewport);
192 const tcu::IVec4 m_viewport;
220 MultiSampleLineRasterizer (const int numSamples, const tcu::IVec4& viewport);
rrMultisamplePixelBufferAccess.hpp 96 void clear (const MultisamplePixelBufferAccess& access, const tcu::IVec4& color);
  /external/deqp/modules/glshared/
glsScissorTests.cpp 69 using tcu::IVec4;
114 void clearEdges(const tcu::PixelBufferAccess& access, const T& color, const IVec4& scissorArea)
178 virtual void render (GLuint program, const IVec4& viewport) const = 0;
200 const IVec4 relScissorArea (int(m_scissorArea.x()*viewport.width),
204 const IVec4 absScissorArea (relScissorArea.x() + viewport.x,
219 log << TestLog::Message << "Viewport area is " << IVec4(viewport.x, viewport.y, viewport.width, viewport.height) << TestLog::EndMessage;
237 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height));
261 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height));
269 clearEdges(refImage.getAccess(), IVec4(32, 64, 128, 255), relScissorArea);
294 virtual void render (GLuint program, const IVec4& viewport) const
    [all...]
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 40 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(colorFormat));
46 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(depthStencilFormat));
68 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format));
107 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format));
  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 215 const tcu::IVec4 levelSwz[] =
217 tcu::IVec4(0,1,2,3),
218 tcu::IVec4(2,1,3,0),
219 tcu::IVec4(3,0,1,2),
220 tcu::IVec4(1,3,2,0),
232 const tcu::IVec4 swz = levelSwz[layerFaceNdx % DE_LENGTH_OF_ARRAY(levelSwz)];
376 const tcu::IVec4 coordBits = tcu::IVec4(10);
377 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwis
    [all...]
es31fStencilTexturingTests.cpp 57 using tcu::IVec4;
67 static void genTestRects (vector<IVec4>& rects, int width, int height)
75 rects.push_back(IVec4(width-curWidth, height-curHeight, curWidth, curHeight));
89 static void rectsToTriangles (const vector<IVec4>& rects, int width, int height, vector<Vec2>& positions, vector<deUint16>& indices)
138 vector<IVec4> rects;
168 vector<IVec4> rects;
172 tcu::clear(dst, IVec4(0));
176 for (vector<IVec4>::const_iterator rectIter = rects.begin(); rectIter != rects.end(); ++rectIter)
598 tcu::clear(levelAccess, IVec4(0, 0, 0, levelNdx));
684 tcu::clear(texData.getLevelFace(0, face), IVec4(0, 0, 0, stencilVal))
    [all...]
  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 47 using tcu::IVec4;
180 void executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>& ops);
205 void StencilCase::executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>& ops)
292 IVec4 viewport = IVec4(viewportX, viewportY, width, height);
313 vector<IVec4> cells;
318 cells.push_back(IVec4(x*cellWidth, y*cellHeight, cellWidth, cellHeight));
es2fShaderTextureFunctionTests.cpp 182 using tcu::IVec4;
317 static const IVec4 texCubeSwz[] =
319 IVec4(0,0,1,1),
320 IVec4(1,1,0,0),
321 IVec4(0,1,0,1),
322 IVec4(1,0,1,0),
323 IVec4(0,1,1,0),
324 IVec4(1,0,0,1)
383 const IVec4& swzA = texCubeSwz[face];
384 IVec4 swzB = 1-swzA
    [all...]
es2fTextureMipmapTests.cpp 57 using tcu::IVec4;
357 lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0)));
550 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
572 dst.push_back(IVec4(x, y, width, height));
575 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
615 vector<IVec4> gridLayout;
681 lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)));
864 const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0));
865 const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType))
    [all...]
es2fDepthStencilClearTests.cpp 84 tcu::IVec4 scissor;
246 clear->scissor = tcu::IVec4(x, y, w, h);
424 tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.getHeight());
468 tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.getHeight());
es2fColorClearTest.cpp 90 ClearInfo (const tcu::IVec4& rect, deUint8 colorMask, tcu::RGBA color)
95 tcu::IVec4 m_rect;
162 clearOps.push_back(ClearInfo(tcu::IVec4(clearX, clearY, clearWidth, clearHeight), clearMask, clearCol));

Completed in 690 milliseconds

1 2 3 4 5