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    Searched refs:LightingType (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FELighting.h 50 enum LightingType {
91 FELighting(Filter*, LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>);
106 LightingType m_lightingType;
FELighting.cpp 39 FELighting::FELighting(Filter* filter, LightingType lightingType, const Color& lightingColor, float surfaceScale,
43 , m_lightingType(lightingType)
  /external/skia/src/effects/
SkLightingImageFilter.cpp 164 template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) {
181 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
188 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
192 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
208 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
215 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
219 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
232 *dptr++ = lightingType.light(bottomLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight))
    [all...]
  /external/chromium_org/third_party/skia/src/effects/
SkLightingImageFilter.cpp 169 template <class LightingType, class LightType> void lightBitmap(
170 const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst,
188 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight,
196 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight,
201 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight,
218 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight,
226 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight,
231 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight,
245 *dptr++ = lightingType.light(bottomLeftNormal(m, surfaceScale), surfaceToLight
    [all...]

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