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Searched
refs:LightingType
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FELighting.h
50
enum
LightingType
{
91
FELighting(Filter*,
LightingType
, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>);
106
LightingType
m_lightingType;
FELighting.cpp
39
FELighting::FELighting(Filter* filter,
LightingType
lightingType
, const Color& lightingColor, float surfaceScale,
43
, m_lightingType(
lightingType
)
/external/skia/src/effects/
SkLightingImageFilter.cpp
164
template <class
LightingType
, class LightType> void lightBitmap(const
LightingType
&
lightingType
, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) {
181
*dptr++ =
lightingType
.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
188
*dptr++ =
lightingType
.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
192
*dptr++ =
lightingType
.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
208
*dptr++ =
lightingType
.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
215
*dptr++ =
lightingType
.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
219
*dptr++ =
lightingType
.light(rightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
232
*dptr++ =
lightingType
.light(bottomLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight))
[
all
...]
/external/chromium_org/third_party/skia/src/effects/
SkLightingImageFilter.cpp
169
template <class
LightingType
, class LightType> void lightBitmap(
170
const
LightingType
&
lightingType
, const SkLight* light, const SkBitmap& src, SkBitmap* dst,
188
*dptr++ =
lightingType
.light(topLeftNormal(m, surfaceScale), surfaceToLight,
196
*dptr++ =
lightingType
.light(topNormal(m, surfaceScale), surfaceToLight,
201
*dptr++ =
lightingType
.light(topRightNormal(m, surfaceScale), surfaceToLight,
218
*dptr++ =
lightingType
.light(leftNormal(m, surfaceScale), surfaceToLight,
226
*dptr++ =
lightingType
.light(interiorNormal(m, surfaceScale), surfaceToLight,
231
*dptr++ =
lightingType
.light(rightNormal(m, surfaceScale), surfaceToLight,
245
*dptr++ =
lightingType
.light(bottomLeftNormal(m, surfaceScale), surfaceToLight
[
all
...]
Completed in 468 milliseconds