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    Searched refs:LoadShader (Results 1 - 15 of 15) sorted by null

  /external/chromium_org/third_party/webrtc/modules/video_render/ios/
open_gles20.h 43 GLuint LoadShader(GLenum shader_type, const char* shader_source);
open_gles20.mm 166 GLuint OpenGles20::LoadShader(GLenum shader_type, const char* shader_source) {
198 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source);
203 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);
  /external/chromium_org/cc/output/
program_binding.cc 33 vertex_shader_id_ = LoadShader(context, GL_VERTEX_SHADER, vertex_shader);
38 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader);
76 unsigned ProgramBindingBase::LoadShader(GLES2Interface* context,
program_binding.h 37 unsigned LoadShader(gpu::gles2::GLES2Interface* context,
  /external/chromium_org/gpu/command_buffer/tests/
gl_test_utils.h 22 static GLuint LoadShader(GLenum type, const char* shaderSrc);
gl_bind_uniform_location_unittest.cc 60 GLuint vertex_shader = GLTestHelper::LoadShader(
62 GLuint fragment_shader = GLTestHelper::LoadShader(
155 GLuint vertex_shader = GLTestHelper::LoadShader(
157 GLuint fragment_shader = GLTestHelper::LoadShader(
gl_program_unittest.cc 112 GLuint vs = GLTestHelper::LoadShader(GL_VERTEX_SHADER, v_shader_str);
113 GLuint fs = GLTestHelper::LoadShader(GL_FRAGMENT_SHADER, f_red_shader_str);
gl_test_utils.cc 35 GLuint GLTestHelper::LoadShader(GLenum type, const char* shaderSrc) {
82 GLuint vertex_shader = LoadShader(
84 GLuint fragment_shader = LoadShader(
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 99 private int LoadShader(int type, String shaderSrc) {
152 vertexShader = LoadShader(GLES20.GL_VERTEX_SHADER, vShaderStr);
153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr);
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 117 GLuint LoadShader(GLenum type,const char *shaderSrc)
197 vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr);
198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
  /external/chromium_org/mojo/examples/sample_app/
spinning_cube.cc 100 GLuint LoadShader(GLenum type,
119 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER,
124 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER,
  /external/chromium_org/ppapi/examples/compositor/
spinning_cube.cc 84 GLuint LoadShader(GLenum type,
103 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER,
108 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER,
  /external/chromium_org/ppapi/examples/gles2_spinning_cube/
spinning_cube.cc 100 GLuint LoadShader(GLenum type,
119 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER,
124 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER,
  /external/chromium_org/content/shell/renderer/test_runner/
test_plugin.h 137 unsigned LoadShader(unsigned type, const std::string& source);
test_plugin.cc 532 unsigned TestPlugin::LoadShader(unsigned type, const std::string& source) {
550 unsigned vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source);
551 unsigned fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);

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