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    Searched refs:MAX_TEXTURES (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 345 const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
348 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
351 if (m_tex.allocTextures == MAX_TEXTURES) {
354 newAlloc = MAX_TEXTURES;
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 341 const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
344 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
347 if (m_tex.allocTextures == MAX_TEXTURES) {
350 newAlloc = MAX_TEXTURES;
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 128 MAX_TEXTURES = 4,
159 ShaderSampler textures[MAX_TEXTURES];
glsShaderRenderCase.cpp 189 vector<Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
285 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES);

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