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    Searched refs:PRECISION_HIGHP (Results 1 - 25 of 46) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fShaderSharedVarTests.cpp 392 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,1,1)));
393 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_64_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(64,1,1)));
394 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_64_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,64,1)));
395 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_1_64", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,1,64)));
396 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_128_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(128,1,1)));
397 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_128_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,128,1)));
398 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_13_2_4", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(13,2,4)));
400 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,1,1)));
401 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_64_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(64,1,1)));
402 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_64_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,64,1)))
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es31fSSBOLayoutTests.cpp 298 static const glu::Precision precisionCandidates[] = { glu::PRECISION_LOWP, glu::PRECISION_MEDIUMP, glu::PRECISION_HIGHP };
364 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] First member is unused.
366 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP));
397 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED
399 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP));
432 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP));
434 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED
444 block.addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP), ACCESS_WRITE));
472 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP));
474 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSE
    [all...]
es31fShaderPackingFunctionTests.cpp 156 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
166 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
258 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
259 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
347 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
357 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
449 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
450 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
536 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
537 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
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es31fShaderCommonFunctionTests.cpp 128 return precision == glu::PRECISION_HIGHP;
694 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP)
796 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0;
861 if (precision == glu::PRECISION_HIGHP)
944 if (precision == glu::PRECISION_HIGHP)
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es31fOpaqueTypeIndexingTests.cpp 363 spec->inputs.push_back(Symbol(coordsName, VarType(coordType, PRECISION_HIGHP)));
379 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP)));
388 spec->outputs.push_back(Symbol(varName, VarType(outType, PRECISION_HIGHP)));
741 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP)));
750 spec->outputs.push_back(Symbol(varName, VarType(TYPE_UINT, PRECISION_HIGHP)));
935 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP)));
944 spec->outputs.push_back(Symbol(varName, VarType(TYPE_UINT, PRECISION_HIGHP)));
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es31fTextureFormatTests.cpp 111 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
125 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
272 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
es31fShaderAtomicOpTests.cpp 351 case glu::PRECISION_HIGHP: return 32;
578 const int numBits = m_precision == PRECISION_HIGHP ? 32 :
590 const int numBits = m_precision == PRECISION_HIGHP ? 32 :
660 const int numBits = m_precision == PRECISION_HIGHP ? 32 :
746 const int numBits = m_precision == PRECISION_HIGHP ? 32 :
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es31fProgramInterfaceQueryTests.cpp 435 return glu::PRECISION_HIGHP;
437 return glu::PRECISION_HIGHP;
439 return glu::PRECISION_HIGHP;
441 return glu::PRECISION_HIGHP;
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es31fShaderBuiltinConstantTests.cpp 178 shaderSpec.outputs.push_back(Symbol("result", glu::VarType(dataType, glu::PRECISION_HIGHP)));
es31fShaderIntegerFunctionTests.cpp 744 const bool ignoreSign = precision != glu::PRECISION_HIGHP && glu::isDataTypeIntOrIVec(type);
873 m_spec.outputs.push_back(Symbol("result", glu::VarType(baseType, glu::PRECISION_HIGHP)));
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  /external/deqp/modules/gles3/functional/
es3fShaderPackingFunctionTests.cpp 152 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
162 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
254 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
255 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
343 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
353 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
445 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
446 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
532 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
533 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
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es3fShaderPrecisionTests.cpp 317 const int mantissaBits = m_precision == glu::PRECISION_HIGHP ? 23 : 10;
325 const int roundingUlpError = m_precision == glu::PRECISION_HIGHP ? 1 : 3;
891 { "highp_add", "in0 + in1", add<double>, glu::PRECISION_HIGHP, fullRange32F, fullRange32F },
892 { "highp_sub", "in0 - in1", sub<double>, glu::PRECISION_HIGHP, fullRange32F, fullRange32F },
893 { "highp_mul", "in0 * in1", mul<double>, glu::PRECISION_HIGHP, Vec2(-1e5f, 1e5f), Vec2(-1e5f, 1e5f) },
894 { "highp_div", "in0 / in1", div<double>, glu::PRECISION_HIGHP, Vec2(-1e5f, 1e5f), Vec2(-1e5f, 1e5f) },
913 { "highp_add", "in0 + in1", add<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I },
914 { "highp_sub", "in0 - in1", sub<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I },
915 { "highp_mul", "in0 * in1", mul<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I },
916 { "highp_div", "in0 / in1", div<int>, glu::PRECISION_HIGHP, 32, fullRange32I, IVec2(-10000, -1) }
    [all...]
es3fShaderCommonFunctionTests.cpp 127 return precision == glu::PRECISION_HIGHP;
663 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP)
765 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0;
830 if (precision == glu::PRECISION_HIGHP)
911 if (precision == glu::PRECISION_HIGHP)
957 m_spec.outputs.push_back(Symbol("out0", glu::VarType(intType, glu::PRECISION_HIGHP)));
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es3fShaderDerivateTests.cpp 226 case glu::PRECISION_HIGHP: return 23;
239 case glu::PRECISION_HIGHP: return -126;
889 m_precision = glu::PRECISION_HIGHP;
975 fragmentParams["OUTPUT_PREC"] = glu::getPrecisionName(packToInt ? glu::PRECISION_HIGHP : m_precision);
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es3fTextureFormatTests.cpp 99 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
111 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
260 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
274 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
456 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
470 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
608 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
622 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
773 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    [all...]
es3fTransformFeedbackTests.cpp 442 attributes.push_back(Attribute("a_position", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP), inputStride));
447 attributes.push_back(Attribute("a_pointSize", glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP), inputStride));
544 case glu::PRECISION_HIGHP: *comp = rnd.getFloat(-1e5f, 1e5f); break;
556 case glu::PRECISION_HIGHP: *comp = (int)rnd.getUint32(); break;
568 case glu::PRECISION_HIGHP: *comp = rnd.getUint32(); break;
735 case glu::PRECISION_HIGHP: isEqual = de::abs((int)inVal - (int)outVal) < 2; break;
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es3fTextureFilteringTests.cpp 130 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
147 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
408 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
426 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
721 , m_renderer (m_context.getRenderContext(), context.getTestContext(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    [all...]
es3fTextureSwizzleTests.cpp 112 , m_renderer (context.getRenderContext(), context.getTestContext(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 193 if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported())
289 DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP+1 == glu::PRECISION_HIGHP);
311 { "full_highp", Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP },
314 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++)
es2aTextureMipmapTests.cpp 141 renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available.
438 renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available.
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 200 if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported())
296 DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP+1 == glu::PRECISION_HIGHP);
318 { "full_highp", Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP },
321 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++)
es3aTextureFilteringTests.cpp 93 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
109 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_100_ES, glu::PRECISION_HIGHP)
349 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
366 , m_renderer (renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
  /external/deqp/framework/opengl/
gluShaderUtil.hpp 86 PRECISION_HIGHP,
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 100 ? glu::PRECISION_HIGHP : glu::PRECISION_MEDIUMP;
  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp 101 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP);
176 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP);
301 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP);
310 const glu::VarType intType (intBasicType, glu::PRECISION_HIGHP);
320 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP);
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