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    Searched refs:PRECISION_LOWP (Results 1 - 24 of 24) sorted by null

  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 288 DE_STATIC_ASSERT(glu::PRECISION_LOWP+1 == glu::PRECISION_MEDIUMP);
305 { "zero_to_one", Vec3( 0.0f, 0.0f, 0.0f), Vec3( 1.0f, 1.0f, 1.0f), glu::PRECISION_LOWP },
306 { "zero_to_minus_one", Vec3( 0.0f, 0.0f, 0.0f), Vec3( -1.0f, -1.0f, -1.0f), glu::PRECISION_LOWP },
307 { "minus_one_to_one", Vec3( -1.0f, -1.0f, -1.0f), Vec3( 1.0f, 1.0f, 1.0f), glu::PRECISION_LOWP },
314 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++)
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 295 DE_STATIC_ASSERT(glu::PRECISION_LOWP+1 == glu::PRECISION_MEDIUMP);
312 { "zero_to_one", Vec3( 0.0f, 0.0f, 0.0f), Vec3( 1.0f, 1.0f, 1.0f), glu::PRECISION_LOWP },
313 { "zero_to_minus_one", Vec3( 0.0f, 0.0f, 0.0f), Vec3( -1.0f, -1.0f, -1.0f), glu::PRECISION_LOWP },
314 { "minus_one_to_one", Vec3( -1.0f, -1.0f, -1.0f), Vec3( 1.0f, 1.0f, 1.0f), glu::PRECISION_LOWP },
321 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++)
  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 485 { glu::PRECISION_LOWP, "lowp", "0.9", "1.1", "1.1", "1.15", "0.87", 6, 2, 0, "2.0", "1.1", "1.0" },
634 for (int precisionOther = glu::PRECISION_LOWP; precisionOther != glu::PRECISION_LAST; ++precisionOther)
638 const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3") : ("1.0e1, 5.0e2, 2.0e2, 1.0");
639 const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(used2).xyz, 0.0)") : ("vec4(fract(used2 / 1.0e2).xyz - fract(used2 / 1.0e3).xyz, 0.0)");
640 const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(unrelated2).xyz, 0.0)") : ("vec4(fract(unrelated2 / 1.0e2).xyz - fract(unrelated2 / 1.0e3).xyz, 0.0)");
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es2fShaderMatrixTests.cpp     [all...]
es2fShaderOperatorTests.cpp 192 PRECMASK_LOWP = (1<<PRECISION_LOWP),
197 PRECMASK_ALL = (1<<PRECISION_LOWP) | (1<<PRECISION_MEDIUMP) | (1<<PRECISION_HIGHP)
438 Precision prec = isBoolVal || (isIntVal && spec.precision == PRECISION_LOWP) ? PRECISION_MEDIUMP : spec.precision;
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  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 487 { glu::PRECISION_LOWP, "lowp", "0.9", "1.1", "1.1", "1.15", "0.87", 6, 2, 0, "2.0", "1.1", "1.0" },
636 for (int precisionOther = glu::PRECISION_LOWP; precisionOther != glu::PRECISION_LAST; ++precisionOther)
640 const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3") : ("1.0e1, 5.0e2, 2.0e2, 1.0");
641 const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(used2).xyz, 0.0)") : ("vec4(fract(used2 / 1.0e2).xyz - fract(used2 / 1.0e3).xyz, 0.0)");
642 const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(unrelated2).xyz, 0.0)") : ("vec4(fract(unrelated2 / 1.0e2).xyz - fract(unrelated2 / 1.0e3).xyz, 0.0)");
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es3fShaderPrecisionTests.cpp 921 { "lowp_add", "in0 + in1", add<int>, glu::PRECISION_LOWP, 8, fullRange8I, fullRange8I },
922 { "lowp_sub", "in0 - in1", sub<int>, glu::PRECISION_LOWP, 8, fullRange8I, fullRange8I },
923 { "lowp_mul", "in0 * in1", mul<int>, glu::PRECISION_LOWP, 8, fullRange8I, fullRange8I },
924 { "lowp_div", "in0 / in1", div<int>, glu::PRECISION_LOWP, 8, fullRange8I, IVec2(-50, -1) }
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es3fShaderPackingFunctionTests.cpp 164 m_precision == glu::PRECISION_LOWP ? 129 : 0; // (2^-8) * (2^15) + 1
355 m_precision == glu::PRECISION_LOWP ? 257 : 0; // (2^-8) * (2^16) + 1
753 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP));
754 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP));
763 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP));
764 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP));
es3fShaderDerivateTests.cpp 228 case glu::PRECISION_LOWP: return 6;
241 case glu::PRECISION_LOWP: return -8;
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es3fTransformFeedbackTests.cpp 542 case glu::PRECISION_LOWP: *comp = 0.0f + 0.25f*(float)rnd.getInt(0, 4); break;
554 case glu::PRECISION_LOWP: *comp = (int)(rnd.getUint32()&0xff) << 24 >> 24; break;
566 case glu::PRECISION_LOWP: *comp = rnd.getUint32()&0xff; break;
737 case glu::PRECISION_LOWP:
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es3fShaderCommonFunctionTests.cpp 558 const deUint32 maxUlpDiff = precision == glu::PRECISION_LOWP ? getMaxUlpDiffFromBits(getMinMantissaBits(precision)) : 0;
634 if (precision != glu::PRECISION_LOWP)
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es3fFragmentOutputTests.cpp 840 case glu::PRECISION_LOWP: precThreshold = (1<<21); break;
915 glu::PRECISION_LOWP,
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es3fShaderOperatorTests.cpp 252 PRECMASK_LOWP = (1<<PRECISION_LOWP),
328 case PRECISION_LOWP: intPrecisionGL = GL_LOW_INT; break;
386 case SYMBOL_LOWP_UINT_MAX: return getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
389 case SYMBOL_LOWP_UINT_MAX_RECIPROCAL: return 1.0f / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
392 case SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: return 1.0f - (float)std::numeric_limits<deUint32>::max() / getGLSLUintMaxAsFloat(gl, shaderType, PRECISION_LOWP);
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es3fShaderMatrixTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fShaderSharedVarTests.cpp 194 const int maxInt = m_precision == glu::PRECISION_LOWP ? 2 : 1024;
213 const int maxInt = m_precision == glu::PRECISION_LOWP ? 64 : 1024;
232 const deUint32 maxInt = m_precision == glu::PRECISION_LOWP ? 128 : 1024;
268 const int maxInt = m_precision == glu::PRECISION_LOWP ? 2 : 1024;
es31fSSBOLayoutTests.cpp 298 static const glu::Precision precisionCandidates[] = { glu::PRECISION_LOWP, glu::PRECISION_MEDIUMP, glu::PRECISION_HIGHP };
402 block.addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_LOWP), 0 /* no access */));
442 block.addMember(BufferVar("v", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */));
482 block.addMember(BufferVar("v", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */));
517 block.addMember(BufferVar("u", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */));
560 block.addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_LOWP), 0 /* no access */));
610 block.addMember(BufferVar("v", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */));
651 blockA.addMember(BufferVar("b", VarType(glu::TYPE_UINT_VEC3, glu::PRECISION_LOWP), 0 /* no access */));
658 blockB.addMember(BufferVar("b", VarType(glu::TYPE_INT_VEC2, glu::PRECISION_LOWP), ACCESS_READ));
691 typeS.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, glu::PRECISION_LOWP));
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es31fShaderAtomicOpTests.cpp 268 const int maxVal = m_precision == PRECISION_LOWP ? 2 : 32;
353 case glu::PRECISION_LOWP: return 9;
415 m_initialValue = m_precision == PRECISION_LOWP ? 100 : 1000;
423 const int maxVal = m_precision == PRECISION_LOWP ? 100 : 1000;
497 m_initialValue = isSigned ? (m_precision == PRECISION_LOWP ? -100 : -1000) : 0;
505 const int maxVal = m_precision == PRECISION_LOWP ? 100 : 1000;
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es31fShaderIntegerFunctionTests.cpp 364 m_spec.outputs.push_back(Symbol("carry", glu::VarType(baseType, glu::PRECISION_LOWP)));
460 m_spec.outputs.push_back(Symbol("carry", glu::VarType(baseType, glu::PRECISION_LOWP)));
922 m_spec.outputs.push_back(Symbol("count", glu::VarType(intType, glu::PRECISION_LOWP)))
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es31fShaderCommonFunctionTests.cpp 589 const deUint32 maxUlpDiff = precision == glu::PRECISION_LOWP ? getMaxUlpDiffFromBits(getMinMantissaBits(precision)) : 0;
665 if (precision != glu::PRECISION_LOWP)
877 else if (precision == glu::PRECISION_MEDIUMP || precision == glu::PRECISION_LOWP)
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es31fShaderPackingFunctionTests.cpp 168 m_precision == glu::PRECISION_LOWP ? 129 : 0; // (2^-8) * (2^15) + 1
359 m_precision == glu::PRECISION_LOWP ? 257 : 0; // (2^-8) * (2^16) + 1
766 m_precision == glu::PRECISION_LOWP ? 2 : 0; // (2^-8) * (2^7) + 1
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  /external/deqp/framework/opengl/
gluShaderUtil.hpp 84 PRECISION_LOWP = 0,
  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp     [all...]

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