/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_state.c | 125 SB_BEGIN_3D(so, BLEND_INDEPENDENT, 1); 131 SB_BEGIN_3D(so, COLOR_MASK_COMMON, 1); 134 SB_BEGIN_3D(so, BLEND_ENABLE_COMMON, 1); 138 SB_BEGIN_3D(so, BLEND_ENABLE(0), 8); 161 SB_BEGIN_3D(so, BLEND_ENABLE(0), 1); 166 SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5); 172 SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1); 177 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2); 181 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 1); 186 SB_BEGIN_3D(so, COLOR_MASK(0), 8) [all...] |
nv50_stateobj.h | 9 #define SB_BEGIN_3D(so, m, s) \
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_state.c | 125 SB_BEGIN_3D(so, BLEND_INDEPENDENT, 1); 131 SB_BEGIN_3D(so, COLOR_MASK_COMMON, 1); 134 SB_BEGIN_3D(so, BLEND_ENABLE_COMMON, 1); 138 SB_BEGIN_3D(so, BLEND_ENABLE(0), 8); 161 SB_BEGIN_3D(so, BLEND_ENABLE(0), 1); 166 SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5); 172 SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1); 177 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2); 181 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 1); 186 SB_BEGIN_3D(so, COLOR_MASK(0), 8) [all...] |
nv50_stateobj.h | 9 #define SB_BEGIN_3D(so, m, s) \
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/ |
nvc0_state.c | 133 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2); 146 SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6); 157 SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5); 163 SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1); 169 SB_BEGIN_3D(so, COLOR_MASK(0), 8); 173 SB_BEGIN_3D(so, COLOR_MASK(0), 1); 184 SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1); 223 SB_BEGIN_3D(so, SHADE_MODEL, 1); 230 SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1); 237 SB_BEGIN_3D(so, LINE_WIDTH_SMOOTH, 1) [all...] |
nvc0_stateobj.h | 7 #define SB_BEGIN_3D(so, m, s) \
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/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_state.c | 133 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2); 146 SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6); 157 SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5); 163 SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1); 169 SB_BEGIN_3D(so, COLOR_MASK(0), 8); 173 SB_BEGIN_3D(so, COLOR_MASK(0), 1); 184 SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1); 223 SB_BEGIN_3D(so, SHADE_MODEL, 1); 230 SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1); 237 SB_BEGIN_3D(so, LINE_WIDTH_SMOOTH, 1) [all...] |
nvc0_stateobj.h | 7 #define SB_BEGIN_3D(so, m, s) \
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