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    Searched refs:SL_PLAYSTATE_STOPPING (Results 1 - 3 of 3) sorted by null

  /frameworks/wilhelm/src/itf/
IPlay.c 72 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_STOPPED:
76 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PAUSED:
77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING:
84 thiz->mState = SL_PLAYSTATE_STOPPING;
135 case SL_PLAYSTATE_STOPPING: // these states require re-mapping
IOutputMixExt.c 127 case SL_PLAYSTATE_STOPPING: // application thread(s) called Play::SetPlayState(STOPPED)
  /frameworks/wilhelm/src/
sles_allinclusive.h 378 #define SL_PLAYSTATE_STOPPING ((SLuint32) 0x4) // Play::Stop while PLAYING

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