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Searched
refs:ShaderBuiltinConstantCase
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles31/functional/
es31fShaderBuiltinConstantTests.cpp
124
class
ShaderBuiltinConstantCase
: public TestCase
129
ShaderBuiltinConstantCase
(Context& context, const char* varName, GetConstantValueFunc getValue, const char* requiredExt);
130
~
ShaderBuiltinConstantCase
(void);
144
ShaderBuiltinConstantCase
<DataType>::
ShaderBuiltinConstantCase
(Context& context, const char* varName, GetConstantValueFunc getValue, const char* requiredExt)
154
ShaderBuiltinConstantCase
<DataType>::~
ShaderBuiltinConstantCase
(void)
159
void
ShaderBuiltinConstantCase
<DataType>::init (void)
199
bool
ShaderBuiltinConstantCase
<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference)
231
TestCase::IterateResult
ShaderBuiltinConstantCase
<DataType>::iterate (void
[
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...]
/external/deqp/modules/gles2/functional/
es2fShaderBuiltinVarTests.cpp
60
class
ShaderBuiltinConstantCase
: public gls::ShaderRenderCase
63
ShaderBuiltinConstantCase
(Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase);
64
~
ShaderBuiltinConstantCase
(void);
73
ShaderBuiltinConstantCase
::
ShaderBuiltinConstantCase
(Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase)
80
ShaderBuiltinConstantCase
::~
ShaderBuiltinConstantCase
(void)
95
void
ShaderBuiltinConstantCase
::init (void)
691
addChild(new
ShaderBuiltinConstantCase
(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, paramName, true));
692
addChild(new
ShaderBuiltinConstantCase
(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, paramName, false))
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderBuiltinVarTests.cpp
86
class
ShaderBuiltinConstantCase
: public TestCase
91
ShaderBuiltinConstantCase
(Context& context, const char* name, const char* desc, const char* varName, GetConstantValueFunc getValue, glu::ShaderType shaderType);
92
~
ShaderBuiltinConstantCase
(void);
102
ShaderBuiltinConstantCase
::
ShaderBuiltinConstantCase
(Context& context, const char* name, const char* desc, const char* varName, GetConstantValueFunc getValue, glu::ShaderType shaderType)
110
ShaderBuiltinConstantCase
::~
ShaderBuiltinConstantCase
(void)
127
ShaderBuiltinConstantCase
::IterateResult
ShaderBuiltinConstantCase
::iterate (void)
[
all
...]
Completed in 74 milliseconds