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    Searched refs:ShaderBuiltinConstantCase (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles31/functional/
es31fShaderBuiltinConstantTests.cpp 124 class ShaderBuiltinConstantCase : public TestCase
129 ShaderBuiltinConstantCase (Context& context, const char* varName, GetConstantValueFunc getValue, const char* requiredExt);
130 ~ShaderBuiltinConstantCase (void);
144 ShaderBuiltinConstantCase<DataType>::ShaderBuiltinConstantCase (Context& context, const char* varName, GetConstantValueFunc getValue, const char* requiredExt)
154 ShaderBuiltinConstantCase<DataType>::~ShaderBuiltinConstantCase (void)
159 void ShaderBuiltinConstantCase<DataType>::init (void)
199 bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference)
231 TestCase::IterateResult ShaderBuiltinConstantCase<DataType>::iterate (void
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  /external/deqp/modules/gles2/functional/
es2fShaderBuiltinVarTests.cpp 60 class ShaderBuiltinConstantCase : public gls::ShaderRenderCase
63 ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase);
64 ~ShaderBuiltinConstantCase (void);
73 ShaderBuiltinConstantCase::ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase)
80 ShaderBuiltinConstantCase::~ShaderBuiltinConstantCase (void)
95 void ShaderBuiltinConstantCase::init (void)
691 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, paramName, true));
692 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, paramName, false))
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  /external/deqp/modules/gles3/functional/
es3fShaderBuiltinVarTests.cpp 86 class ShaderBuiltinConstantCase : public TestCase
91 ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, GetConstantValueFunc getValue, glu::ShaderType shaderType);
92 ~ShaderBuiltinConstantCase (void);
102 ShaderBuiltinConstantCase::ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, GetConstantValueFunc getValue, glu::ShaderType shaderType)
110 ShaderBuiltinConstantCase::~ShaderBuiltinConstantCase (void)
127 ShaderBuiltinConstantCase::IterateResult ShaderBuiltinConstantCase::iterate (void)
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