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Searched
refs:StencilState
(Results
1 - 12
of
12
) sorted by null
/frameworks/base/libs/hwui/
Stencil.h
100
enum
StencilState
{
106
StencilState
mState;
/external/deqp/modules/glshared/
glsInteractionTestUtil.hpp
57
struct
StencilState
69
StencilState
(void)
87
StencilState
stencil[rr::FACETYPE_LAST];
glsFragOpInteractionCase.cpp
66
using gls::InteractionTestUtil::
StencilState
;
242
const
StencilState
& sParams = state.stencil[face];
/external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp
135
void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const
StencilState
&
stencilState
, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer);
136
void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const
StencilState
&
stencilState
, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
139
void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const
StencilState
&
stencilState
, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
rrRenderState.hpp
174
struct
StencilState
184
StencilState
(void)
234
StencilState
stencilStates[2]; //!< Indexed with FACETYPE_FRONT and FACETYPE_BACK.
rrFragmentOperations.cpp
91
void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const
StencilState
&
stencilState
, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)
101
int maskedRef =
stencilState
.compMask & clampedStencilRef; \
102
int maskedBuf =
stencilState
.compMask & stencilBufferValue; \
110
int clampedStencilRef = de::clamp(
stencilState
.ref, 0, (1<<numStencilBits)-1);
112
switch (
stencilState
.func)
129
void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const
StencilState
&
stencilState
, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
140
stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION),
stencilState
.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
145
int clampedStencilRef = de::clamp(
stencilState
.ref, 0, (1<<numStencilBits)-1)
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...]
/external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp
77
void translateStencilState (const
StencilState
& src, rr::
StencilState
& dst)
171
const
StencilState
& sParams = state.stencil[face];
es2fDepthStencilTests.cpp
368
void translateStencilState (const StencilParams& src, rr::
StencilState
& dst)
[
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...]
/external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp
77
void translateStencilState (const
StencilState
& src, rr::
StencilState
& dst)
171
const
StencilState
& sParams = state.stencil[face];
es3fDepthStencilTests.cpp
368
void translateStencilState (const StencilParams& src, rr::
StencilState
& dst)
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...]
/external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp
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...]
sglrReferenceContext.cpp
301
ReferenceContext::
StencilState
::
StencilState
(void)
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...]
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