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    Searched refs:TYPE_BOOL_VEC4 (Results 1 - 20 of 20) sorted by null

  /external/deqp/framework/opengl/
gluShaderUtil.hpp 126 TYPE_BOOL_VEC4,
198 inline bool isDataTypeBoolOrBVec (DataType dataType) { return (dataType >= TYPE_BOOL) && (dataType <= TYPE_BOOL_VEC4); }
200 inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); }
201 inline bool isDataTypeScalarOrVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); }
236 DE_STATIC_ASSERT(TYPE_BOOL_VEC4 == TYPE_BOOL + 3);
gluShaderUtil.cpp 619 case GL_BOOL_VEC4: return TYPE_BOOL_VEC4;
  /external/deqp/modules/glshared/
glsShaderConstExprTests.cpp 67 DE_STATIC_ASSERT(glu::TYPE_BOOL+3 == glu::TYPE_BOOL_VEC4);
glsRandomUniformBlockCase.cpp 218 typeCandidates.push_back(glu::TYPE_BOOL_VEC4);
glsShaderLibraryCase.cpp 526 case TYPE_BOOL_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break;
    [all...]
glsUniformBlockCase.cpp 389 case glu::TYPE_BOOL_VEC4: return 4*sizeof(deUint32);
712 case glu::TYPE_BOOL_VEC4: return "mediump float compare_bvec4 (bvec4 a, bvec4 b) { return a == b ? 1.0 : 0.0; }\n";
    [all...]
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 151 glu::TYPE_BOOL_VEC4,
es31fSSBOLayoutTests.cpp 277 typeCandidates.push_back(glu::TYPE_BOOL_VEC4);
698 typeT.addMember("c", VarType(glu::TYPE_BOOL_VEC4, glu::PRECISION_LAST));
710 blockB.addMember(BufferVar("c", VarType(glu::TYPE_BOOL_VEC4, glu::PRECISION_LAST), 0 /* no access */));
758 glu::TYPE_BOOL_VEC4,
    [all...]
es31fShaderSharedVarTests.cpp 367 for (int basicType = TYPE_FLOAT; basicType <= TYPE_BOOL_VEC4; basicType++)
es31fUniformLocationTests.cpp 605 case glu::TYPE_BOOL_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break;
727 TYPE_BOOL_VEC4,
    [all...]
es31fProgramUniformTests.cpp 107 glu::TYPE_BOOL_VEC4,
480 static const glu::DataType types0[] = { glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_BOOL_VEC4 };
    [all...]
es31fSSBOLayoutCase.cpp 357 case glu::TYPE_BOOL_VEC4: return 4*sizeof(deUint32);
834 case glu::TYPE_BOOL_VEC4: return "bool compare_bvec4 (bvec4 a, bvec4 b) { return a == b; }\n";
    [all...]
es31fProgramInterfaceQueryTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 294 typeT.addMember("c", VarType(glu::TYPE_BOOL_VEC4, 0));
306 blockB.addUniform(Uniform("c", VarType(glu::TYPE_BOOL_VEC4, 0), UNUSED_BOTH));
352 glu::TYPE_BOOL_VEC4,
es3fShaderOperatorTests.cpp 707 bool isBoolVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4);
756 bool isBool = de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
789 bool isBoolOut = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
    [all...]
es3fUniformApiTests.cpp 103 glu::TYPE_BOOL_VEC4,
500 static const glu::DataType types0[] = { glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_BOOL_VEC4 };
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderOperatorTests.cpp 435 bool isBoolVal = de::inRange<int>(spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4);
477 bool isBool = de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
510 bool isBoolOut = de::inRange<int>(spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
    [all...]
es2fUniformApiTests.cpp 92 glu::TYPE_BOOL_VEC4,
434 static const glu::DataType types0[] = { glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_BOOL_VEC4 };
    [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp     [all...]

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