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    Searched refs:TYPE_FLOAT_MAT2 (Results 1 - 25 of 26) sorted by null

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  /external/deqp/framework/opengl/
gluShaderUtil.cpp 414 TYPE_FLOAT_MAT2, // mat2
522 return (DataType)((int)TYPE_FLOAT_MAT2 + (numCols-2)*3 + (numRows-2));
529 case TYPE_FLOAT_MAT2: return 2;
548 case TYPE_FLOAT_MAT2: return 2;
594 case GL_FLOAT_MAT2: return TYPE_FLOAT_MAT2;
gluShaderUtil.hpp 103 TYPE_FLOAT_MAT2,
195 inline bool isDataTypeMatrix (DataType dataType) { return (dataType >= TYPE_FLOAT_MAT2) && (dataType <= TYPE_FLOAT_MAT4); }
220 template <> struct DataTypeTraits<tcu::Mat2> { enum { DATATYPE = TYPE_FLOAT_MAT2 }; };
  /external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp 160 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2, tcu::Mat2);
342 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInMat2[inputNdx]; }
351 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx)
657 MAKE_MAT_SCALAR_VEC_CASES(SCALAR_OPS, TYPE_FLOAT_MAT2, TYPE_FLOAT);
662 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_MAT2, TYPE_FLOAT_VEC2);
667 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_VEC2, TYPE_FLOAT_MAT2);
672 MAKE_MAT_MAT_CASES(ALL_OPS, TYPE_FLOAT_MAT2);
677 MAKE_UNARY_CASES(UNARY_OP, TYPE_FLOAT_MAT2);
682 MAKE_ASSIGNMENT_CASES(ASSIGN_OP, TYPE_FLOAT_MAT2);
878 case TYPE_FLOAT_MAT2: writeMatrixConstructor<2, 2>(op, Mat2(s_constInMat2[inNdx])); break
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es2fShaderIndexingTests.cpp 826 if (dataType == TYPE_FLOAT_MAT2) return evalSubscriptMat2;
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es2fDefaultVertexAttributeTests.cpp 500 { "mat2", glu::TYPE_FLOAT_MAT2, true },
es2fUniformApiTests.cpp 80 glu::TYPE_FLOAT_MAT2,
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  /external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp 268 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2, tcu::Mat2);
501 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2(s_constInMat2x2[inputNdx]); }
516 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx)
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es3fUniformBlockTests.cpp 248 blockA.addUniform(Uniform("c", VarType(glu::TYPE_FLOAT_MAT2, PRECISION_MEDIUM)));
304 blockB.addUniform(Uniform("a", VarType(glu::TYPE_FLOAT_MAT2, PRECISION_MEDIUM)));
353 glu::TYPE_FLOAT_MAT2,
es3fShaderIndexingTests.cpp 786 case TYPE_FLOAT_MAT2: return evalSubscriptMat2;
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es3fDefaultVertexAttributeTests.cpp 577 { "mat2", glu::TYPE_FLOAT_MAT2, true },
es3fInstancedRenderingTests.cpp 681 glu::TYPE_FLOAT_MAT2,
es3fUniformApiTests.cpp 80 glu::TYPE_FLOAT_MAT2,
    [all...]
es3fTransformFeedbackTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 100 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT2, PRECISION_MEDIUM), 4));
152 glu::TYPE_FLOAT_MAT2,
es31fSSBOLayoutTests.cpp 282 typeCandidates.push_back(glu::TYPE_FLOAT_MAT2);
652 blockA.addMember(BufferVar("c", VarType(glu::TYPE_FLOAT_MAT2, glu::PRECISION_MEDIUMP), ACCESS_READ));
708 blockB.addMember(BufferVar("a", VarType(glu::TYPE_FLOAT_MAT2, glu::PRECISION_MEDIUMP), ACCESS_WRITE));
759 glu::TYPE_FLOAT_MAT2,
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es31fProgramUniformTests.cpp 84 glu::TYPE_FLOAT_MAT2,
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es31fShaderSharedVarTests.cpp 281 case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv (location, numValues, DE_FALSE, &values[0]); break;
es31fUniformLocationTests.cpp 607 case glu::TYPE_FLOAT_MAT2: gl.uniformMatrix2fv(gotLoc, 1, false, floatBuf); break;
729 TYPE_FLOAT_MAT2,
    [all...]
es31fProgramInterfaceQueryTests.cpp     [all...]
es31fSSBOLayoutCase.cpp 814 case glu::TYPE_FLOAT_MAT2: return "bool compare_mat2 (highp mat2 a, highp mat2 b) { return compare_vec2(a[0], b[0])&&compare_vec2(a[1], b[1]); }\n";
852 case glu::TYPE_FLOAT_MAT2:
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  /external/deqp/modules/glshared/
glsRandomUniformBlockCase.cpp 223 typeCandidates.push_back(glu::TYPE_FLOAT_MAT2);
glsShaderLibraryCase.cpp 516 case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
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glsUniformBlockCase.cpp 692 case glu::TYPE_FLOAT_MAT2: return "mediump float compare_mat2 (highp mat2 a, highp mat2 b) { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }\n";
730 case glu::TYPE_FLOAT_MAT2:
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glsLongStressCase.cpp 798 case glu::TYPE_FLOAT_MAT2: glUniformMatrix2fv (location, 1, GL_FALSE, &val[0]); break;
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  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp     [all...]

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