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    Searched refs:TYPE_FLOAT_MAT3X4 (Results 1 - 20 of 20) sorted by null

  /external/deqp/framework/opengl/
gluShaderUtil.cpp 419 TYPE_FLOAT_MAT3X4, // mat3x4
534 case TYPE_FLOAT_MAT3X4: return 4;
553 case TYPE_FLOAT_MAT3X4: return 3;
600 case GL_FLOAT_MAT3x4: return TYPE_FLOAT_MAT3X4;
gluShaderUtil.hpp 108 TYPE_FLOAT_MAT3X4,
225 template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; };
  /external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp 273 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4);
506 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); }
563 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx)
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es3fShaderIndexingTests.cpp 791 case TYPE_FLOAT_MAT3X4: return evalSubscriptMat3x4;
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es3fDefaultVertexAttributeTests.cpp 582 { "mat3x4", glu::TYPE_FLOAT_MAT3X4, true },
es3fInstancedRenderingTests.cpp 686 glu::TYPE_FLOAT_MAT3X4,
es3fUniformBlockTests.cpp 359 glu::TYPE_FLOAT_MAT3X4,
es3fTransformFeedbackTests.cpp     [all...]
es3fUniformApiTests.cpp 85 glu::TYPE_FLOAT_MAT3X4,
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  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 158 glu::TYPE_FLOAT_MAT3X4,
es31fShaderSharedVarTests.cpp 286 case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(location, numValues, DE_FALSE, &values[0]); break;
es31fUniformLocationTests.cpp 613 case glu::TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(gotLoc, 1, false, floatBuf); break;
734 TYPE_FLOAT_MAT3X4,
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es31fProgramUniformTests.cpp 89 glu::TYPE_FLOAT_MAT3X4,
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es31fProgramInterfaceQueryTests.cpp     [all...]
es31fSSBOLayoutTests.cpp 286 typeCandidates.push_back(glu::TYPE_FLOAT_MAT3X4);
765 glu::TYPE_FLOAT_MAT3X4,
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es31fSSBOLayoutCase.cpp 819 case glu::TYPE_FLOAT_MAT3X4: return "bool compare_mat3x4 (highp mat3x4 a, highp mat3x4 b){ return compare_vec4(a[0], b[0])&&compare_vec4(a[1], b[1])&&compare_vec4(a[2], b[2]); }\n";
857 case glu::TYPE_FLOAT_MAT3X4:
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  /external/deqp/modules/glshared/
glsRandomUniformBlockCase.cpp 227 typeCandidates.push_back(glu::TYPE_FLOAT_MAT3X4);
glsShaderLibraryCase.cpp 534 case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
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glsUniformBlockCase.cpp 697 case glu::TYPE_FLOAT_MAT3X4: return "mediump float compare_mat3x4 (highp mat3x4 a, highp mat3x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2]); }\n";
735 case glu::TYPE_FLOAT_MAT3X4:
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glsLongStressCase.cpp 804 case glu::TYPE_FLOAT_MAT3X4: glUniformMatrix3x4fv (location, 1, GL_FALSE, &val[0]); break;
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