/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 419 TYPE_FLOAT_MAT3X4, // mat3x4 534 case TYPE_FLOAT_MAT3X4: return 4; 553 case TYPE_FLOAT_MAT3X4: return 3; 600 case GL_FLOAT_MAT3x4: return TYPE_FLOAT_MAT3X4;
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gluShaderUtil.hpp | 108 TYPE_FLOAT_MAT3X4, 225 template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; };
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/external/deqp/modules/gles3/functional/ |
es3fShaderMatrixTests.cpp | 273 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4); 506 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); } 563 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) [all...] |
es3fShaderIndexingTests.cpp | 791 case TYPE_FLOAT_MAT3X4: return evalSubscriptMat3x4; [all...] |
es3fDefaultVertexAttributeTests.cpp | 582 { "mat3x4", glu::TYPE_FLOAT_MAT3X4, true },
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es3fInstancedRenderingTests.cpp | 686 glu::TYPE_FLOAT_MAT3X4,
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es3fUniformBlockTests.cpp | 359 glu::TYPE_FLOAT_MAT3X4,
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es3fTransformFeedbackTests.cpp | [all...] |
es3fUniformApiTests.cpp | 85 glu::TYPE_FLOAT_MAT3X4, [all...] |
/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 158 glu::TYPE_FLOAT_MAT3X4,
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es31fShaderSharedVarTests.cpp | 286 case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(location, numValues, DE_FALSE, &values[0]); break;
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es31fUniformLocationTests.cpp | 613 case glu::TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(gotLoc, 1, false, floatBuf); break; 734 TYPE_FLOAT_MAT3X4, [all...] |
es31fProgramUniformTests.cpp | 89 glu::TYPE_FLOAT_MAT3X4, [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fSSBOLayoutTests.cpp | 286 typeCandidates.push_back(glu::TYPE_FLOAT_MAT3X4); 765 glu::TYPE_FLOAT_MAT3X4, [all...] |
es31fSSBOLayoutCase.cpp | 819 case glu::TYPE_FLOAT_MAT3X4: return "bool compare_mat3x4 (highp mat3x4 a, highp mat3x4 b){ return compare_vec4(a[0], b[0])&&compare_vec4(a[1], b[1])&&compare_vec4(a[2], b[2]); }\n"; 857 case glu::TYPE_FLOAT_MAT3X4: [all...] |
/external/deqp/modules/glshared/ |
glsRandomUniformBlockCase.cpp | 227 typeCandidates.push_back(glu::TYPE_FLOAT_MAT3X4);
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glsShaderLibraryCase.cpp | 534 case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; [all...] |
glsUniformBlockCase.cpp | 697 case glu::TYPE_FLOAT_MAT3X4: return "mediump float compare_mat3x4 (highp mat3x4 a, highp mat3x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2]); }\n"; 735 case glu::TYPE_FLOAT_MAT3X4: [all...] |
glsLongStressCase.cpp | 804 case glu::TYPE_FLOAT_MAT3X4: glUniformMatrix3x4fv (location, 1, GL_FALSE, &val[0]); break; [all...] |