/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 289 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break; 408 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,1,1))); 409 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_64_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(64,1,1))); 410 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_64_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,64,1))); 411 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_1_64", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,1,64))); 412 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_128_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(128,1,1))); 413 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_128_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,128,1))); 414 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_13_2_4", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(13,2,4)));
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es31fUniformBlockTests.cpp | 154 glu::TYPE_FLOAT_MAT4,
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es31fProgramUniformTests.cpp | 92 glu::TYPE_FLOAT_MAT4, [all...] |
es31fUniformLocationTests.cpp | 617 case glu::TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(gotLoc, 1, false, floatBuf); break; 737 TYPE_FLOAT_MAT4, 745 DE_ASSERT(primitiveTypes[maxPrimitiveTypeNdx] == TYPE_FLOAT_MAT4); [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fSSBOLayoutTests.cpp | 289 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4); 761 glu::TYPE_FLOAT_MAT4, [all...] |
es31fSSBOLayoutCase.cpp | 822 case glu::TYPE_FLOAT_MAT4: return "bool compare_mat4 (highp mat4 a, highp mat4 b) { return compare_vec4(a[0], b[0])&&compare_vec4(a[1], b[1])&&compare_vec4(a[2], b[2])&&compare_vec4(a[3], b[3]); }\n"; 860 case glu::TYPE_FLOAT_MAT4: [all...] |
/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 422 TYPE_FLOAT_MAT4, // mat4 537 case TYPE_FLOAT_MAT4: return 4; 556 case TYPE_FLOAT_MAT4: return 4; 604 case GL_FLOAT_MAT4: return TYPE_FLOAT_MAT4;
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