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    Searched refs:TYPE_FLOAT_MAT4 (Results 1 - 25 of 28) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fShaderSharedVarTests.cpp 289 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break;
408 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,1,1)));
409 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_64_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(64,1,1)));
410 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_64_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,64,1)));
411 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_1_64", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,1,64)));
412 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_128_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(128,1,1)));
413 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_128_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,128,1)));
414 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_13_2_4", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(13,2,4)));
es31fUniformBlockTests.cpp 154 glu::TYPE_FLOAT_MAT4,
es31fProgramUniformTests.cpp 92 glu::TYPE_FLOAT_MAT4,
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es31fUniformLocationTests.cpp 617 case glu::TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(gotLoc, 1, false, floatBuf); break;
737 TYPE_FLOAT_MAT4,
745 DE_ASSERT(primitiveTypes[maxPrimitiveTypeNdx] == TYPE_FLOAT_MAT4);
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es31fProgramInterfaceQueryTests.cpp     [all...]
es31fSSBOLayoutTests.cpp 289 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4);
761 glu::TYPE_FLOAT_MAT4,
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es31fSSBOLayoutCase.cpp 822 case glu::TYPE_FLOAT_MAT4: return "bool compare_mat4 (highp mat4 a, highp mat4 b) { return compare_vec4(a[0], b[0])&&compare_vec4(a[1], b[1])&&compare_vec4(a[2], b[2])&&compare_vec4(a[3], b[3]); }\n";
860 case glu::TYPE_FLOAT_MAT4:
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  /external/deqp/framework/opengl/
gluShaderUtil.cpp 422 TYPE_FLOAT_MAT4, // mat4
537 case TYPE_FLOAT_MAT4: return 4;
556 case TYPE_FLOAT_MAT4: return 4;
604 case GL_FLOAT_MAT4: return TYPE_FLOAT_MAT4;