/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 411 TYPE_FLOAT_VEC2, // vec2 424 TYPE_FLOAT_VEC2, // ivec2 428 TYPE_FLOAT_VEC2, // uvec2 432 TYPE_FLOAT_VEC2, // bvec2 590 case GL_FLOAT_VEC2: return TYPE_FLOAT_VEC2;
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gluShaderUtil.hpp | 100 TYPE_FLOAT_VEC2, 200 inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); }
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/external/deqp/modules/gles2/functional/ |
es2fShaderIndexingTests.cpp | 116 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2; 132 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2; 217 else if (m_varType == TYPE_FLOAT_VEC2) 347 else if (varType == TYPE_FLOAT_VEC2) 460 else if (varType == TYPE_FLOAT_VEC2) 608 else if (varType == TYPE_FLOAT_VEC2) 640 if (dataType == TYPE_FLOAT_VEC2) return evalSubscriptVec2; 1012 TYPE_FLOAT_VEC2, [all...] |
es2fShaderMatrixTests.cpp | 157 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC2, tcu::Vec2); 339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } 347 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); } 662 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_MAT2, TYPE_FLOAT_VEC2); 667 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_VEC2, TYPE_FLOAT_MAT2); 875 case TYPE_FLOAT_VEC2: writeVectorConstructor<2>(op, s_constInVec2[inNdx]); break; [all...] |
es2fDefaultVertexAttributeTests.cpp | 497 { "vec2", glu::TYPE_FLOAT_VEC2, true },
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es2fShaderOperatorTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderIndexingTests.cpp | 109 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2; 125 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2; 187 else if (m_varType == TYPE_FLOAT_VEC2) 320 else if (varType == TYPE_FLOAT_VEC2) 426 else if (varType == TYPE_FLOAT_VEC2) 570 else if (varType == TYPE_FLOAT_VEC2) 594 if (dataType == TYPE_FLOAT_VEC2) return evalSubscriptVec2; 977 TYPE_FLOAT_VEC2, [all...] |
es3fShaderMatrixTests.cpp | 265 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC2, tcu::Vec2); 497 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } 512 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); } [all...] |
es3fShaderPackingFunctionTests.cpp | 151 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision))); 255 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); 342 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision))); 446 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); 532 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); 639 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_MEDIUMP)));
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es3fShaderDerivateTests.cpp | 191 case glu::TYPE_FLOAT_VEC2: return tcu::BVec4(true, true, false, false); 741 case glu::TYPE_FLOAT_VEC2: 912 m_dataType == glu::TYPE_FLOAT_VEC2 ? "vec2(-0.0, 2.7)" : 916 m_dataType == glu::TYPE_FLOAT_VEC2 ? "vec4(res, 0.0, 1.0)" : [all...] |
es3fUniformBlockTests.cpp | 175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 215 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 338 glu::TYPE_FLOAT_VEC2,
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es3fFragmentOutputTests.cpp | 901 glu::TYPE_FLOAT_VEC2, [all...] |
es3fDefaultVertexAttributeTests.cpp | 574 { "vec2", glu::TYPE_FLOAT_VEC2, true },
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es3fInstancedRenderingTests.cpp | 678 glu::TYPE_FLOAT_VEC2,
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es3fTransformFeedbackTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM))); 137 glu::TYPE_FLOAT_VEC2,
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es31fSSBOLayoutTests.cpp | 266 typeCandidates.push_back(glu::TYPE_FLOAT_VEC2); 442 block.addMember(BufferVar("v", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */)); 482 block.addMember(BufferVar("v", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */)); 517 block.addMember(BufferVar("u", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */)); 600 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_MEDIUMP), 4)); 610 block.addMember(BufferVar("v", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */)); 744 glu::TYPE_FLOAT_VEC2, [all...] |
es31fShaderPackingFunctionTests.cpp | 155 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision))); 259 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); 346 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision))); 450 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); 536 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); 643 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_MEDIUMP))); [all...] |
es31fUniformLocationTests.cpp | 588 case glu::TYPE_FLOAT_VEC2: gl.uniform2fv(gotLoc, 1, floatBuf); break; 710 TYPE_FLOAT_VEC2, [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsShaderConstExprTests.cpp | 53 DE_STATIC_ASSERT(glu::TYPE_FLOAT+1 == glu::TYPE_FLOAT_VEC2);
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glsRandomUniformBlockCase.cpp | 207 typeCandidates.push_back(glu::TYPE_FLOAT_VEC2);
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glsUniformBlockCase.cpp | 376 case glu::TYPE_FLOAT_VEC2: 689 case glu::TYPE_FLOAT_VEC2: return "mediump float compare_vec2 (highp vec2 a, highp vec2 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }\n"; 723 case glu::TYPE_FLOAT_VEC2: [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderOperatorTests.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOperatorTests.cpp | [all...] |