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    Searched refs:TYPE_FLOAT_VEC2 (Results 1 - 25 of 35) sorted by null

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  /external/deqp/framework/opengl/
gluShaderUtil.cpp 411 TYPE_FLOAT_VEC2, // vec2
424 TYPE_FLOAT_VEC2, // ivec2
428 TYPE_FLOAT_VEC2, // uvec2
432 TYPE_FLOAT_VEC2, // bvec2
590 case GL_FLOAT_VEC2: return TYPE_FLOAT_VEC2;
gluShaderUtil.hpp 100 TYPE_FLOAT_VEC2,
200 inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); }
  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 116 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2;
132 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2;
217 else if (m_varType == TYPE_FLOAT_VEC2)
347 else if (varType == TYPE_FLOAT_VEC2)
460 else if (varType == TYPE_FLOAT_VEC2)
608 else if (varType == TYPE_FLOAT_VEC2)
640 if (dataType == TYPE_FLOAT_VEC2) return evalSubscriptVec2;
1012 TYPE_FLOAT_VEC2,
    [all...]
es2fShaderMatrixTests.cpp 157 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC2, tcu::Vec2);
339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; }
347 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); }
662 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_MAT2, TYPE_FLOAT_VEC2);
667 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_VEC2, TYPE_FLOAT_MAT2);
875 case TYPE_FLOAT_VEC2: writeVectorConstructor<2>(op, s_constInVec2[inNdx]); break;
    [all...]
es2fDefaultVertexAttributeTests.cpp 497 { "vec2", glu::TYPE_FLOAT_VEC2, true },
es2fShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 109 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2;
125 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2;
187 else if (m_varType == TYPE_FLOAT_VEC2)
320 else if (varType == TYPE_FLOAT_VEC2)
426 else if (varType == TYPE_FLOAT_VEC2)
570 else if (varType == TYPE_FLOAT_VEC2)
594 if (dataType == TYPE_FLOAT_VEC2) return evalSubscriptVec2;
977 TYPE_FLOAT_VEC2,
    [all...]
es3fShaderMatrixTests.cpp 265 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC2, tcu::Vec2);
497 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; }
512 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); }
    [all...]
es3fShaderPackingFunctionTests.cpp 151 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision)));
255 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
342 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision)));
446 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
532 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
639 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_MEDIUMP)));
es3fShaderDerivateTests.cpp 191 case glu::TYPE_FLOAT_VEC2: return tcu::BVec4(true, true, false, false);
741 case glu::TYPE_FLOAT_VEC2:
912 m_dataType == glu::TYPE_FLOAT_VEC2 ? "vec2(-0.0, 2.7)" :
916 m_dataType == glu::TYPE_FLOAT_VEC2 ? "vec4(res, 0.0, 1.0)" :
    [all...]
es3fUniformBlockTests.cpp 175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
215 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
338 glu::TYPE_FLOAT_VEC2,
es3fFragmentOutputTests.cpp 901 glu::TYPE_FLOAT_VEC2,
    [all...]
es3fDefaultVertexAttributeTests.cpp 574 { "vec2", glu::TYPE_FLOAT_VEC2, true },
es3fInstancedRenderingTests.cpp 678 glu::TYPE_FLOAT_VEC2,
es3fTransformFeedbackTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM)));
137 glu::TYPE_FLOAT_VEC2,
es31fSSBOLayoutTests.cpp 266 typeCandidates.push_back(glu::TYPE_FLOAT_VEC2);
442 block.addMember(BufferVar("v", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */));
482 block.addMember(BufferVar("v", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */));
517 block.addMember(BufferVar("u", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */));
600 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_MEDIUMP), 4));
610 block.addMember(BufferVar("v", VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_LOWP), 0 /* no access */));
744 glu::TYPE_FLOAT_VEC2,
    [all...]
es31fShaderPackingFunctionTests.cpp 155 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision)));
259 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
346 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision)));
450 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
536 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
643 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_MEDIUMP)));
    [all...]
es31fUniformLocationTests.cpp 588 case glu::TYPE_FLOAT_VEC2: gl.uniform2fv(gotLoc, 1, floatBuf); break;
710 TYPE_FLOAT_VEC2,
    [all...]
es31fProgramInterfaceQueryTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsShaderConstExprTests.cpp 53 DE_STATIC_ASSERT(glu::TYPE_FLOAT+1 == glu::TYPE_FLOAT_VEC2);
glsRandomUniformBlockCase.cpp 207 typeCandidates.push_back(glu::TYPE_FLOAT_VEC2);
glsUniformBlockCase.cpp 376 case glu::TYPE_FLOAT_VEC2:
689 case glu::TYPE_FLOAT_VEC2: return "mediump float compare_vec2 (highp vec2 a, highp vec2 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }\n";
723 case glu::TYPE_FLOAT_VEC2:
    [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp     [all...]

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