/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 412 TYPE_FLOAT_VEC3, // vec3 425 TYPE_FLOAT_VEC3, // ivec3 429 TYPE_FLOAT_VEC3, // uvec3 433 TYPE_FLOAT_VEC3, // bvec3 591 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3;
|
gluShaderUtil.hpp | 101 TYPE_FLOAT_VEC3,
|
/external/deqp/modules/gles2/functional/ |
es2fShaderIndexingTests.cpp | 117 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; 133 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; 226 else if (m_varType == TYPE_FLOAT_VEC3) 349 else if (varType == TYPE_FLOAT_VEC3) 462 else if (varType == TYPE_FLOAT_VEC3) 610 else if (varType == TYPE_FLOAT_VEC3) 641 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; 1013 TYPE_FLOAT_VEC3, [all...] |
es2fShaderMatrixTests.cpp | 158 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3); 340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } 348 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); } 663 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_MAT3, TYPE_FLOAT_VEC3); 668 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT3); 876 case TYPE_FLOAT_VEC3: writeVectorConstructor<3>(op, s_constInVec3[inNdx]); break; [all...] |
es2fDefaultVertexAttributeTests.cpp | 498 { "vec3", glu::TYPE_FLOAT_VEC3, true },
|
/external/deqp/modules/gles3/functional/ |
es3fShaderIndexingTests.cpp | 110 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; 126 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; 196 else if (m_varType == TYPE_FLOAT_VEC3) 322 else if (varType == TYPE_FLOAT_VEC3) 428 else if (varType == TYPE_FLOAT_VEC3) 572 else if (varType == TYPE_FLOAT_VEC3) 595 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; 978 TYPE_FLOAT_VEC3, [all...] |
es3fShaderMatrixTests.cpp | 266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3); 498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } 513 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); } [all...] |
es3fShaderDerivateTests.cpp | 192 case glu::TYPE_FLOAT_VEC3: return tcu::BVec4(true, true, true, false); 746 case glu::TYPE_FLOAT_VEC3: 911 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec3(1e2, 8.0, 0.01)" : 915 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec4(res, 1.0)" : [all...] |
es3fFragmentOutputTests.cpp | 902 glu::TYPE_FLOAT_VEC3, [all...] |
es3fDefaultVertexAttributeTests.cpp | 575 { "vec3", glu::TYPE_FLOAT_VEC3, true },
|
es3fInstancedRenderingTests.cpp | 679 glu::TYPE_FLOAT_VEC3,
|
es3fUniformBlockTests.cpp | 339 glu::TYPE_FLOAT_VEC3,
|
es3fTransformFeedbackTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsShaderConstExprTests.cpp | 54 DE_STATIC_ASSERT(glu::TYPE_FLOAT+2 == glu::TYPE_FLOAT_VEC3);
|
glsRandomUniformBlockCase.cpp | 208 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
|
glsUniformBlockCase.cpp | 381 case glu::TYPE_FLOAT_VEC3: 690 case glu::TYPE_FLOAT_VEC3: return "mediump float compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }\n"; 724 case glu::TYPE_FLOAT_VEC3: [all...] |
glsShaderLibraryCase.cpp | 514 case TYPE_FLOAT_VEC3: gl.uniform3fv(loc, 1, &val.elements[elemNdx].float32); break; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 138 glu::TYPE_FLOAT_VEC3,
|
es31fSSBOLayoutTests.cpp | 267 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3); 514 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC3, glu::PRECISION_HIGHP)); 745 glu::TYPE_FLOAT_VEC3, [all...] |
es31fUniformLocationTests.cpp | 589 case glu::TYPE_FLOAT_VEC3: gl.uniform3fv(gotLoc, 1, floatBuf); break; 711 TYPE_FLOAT_VEC3, [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fLayoutBindingTests.cpp | [all...] |
es31fProgramUniformTests.cpp | 82 glu::TYPE_FLOAT_VEC3, [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderOperatorTests.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOperatorTests.cpp | [all...] |