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    Searched refs:TYPE_FLOAT_VEC3 (Results 1 - 25 of 33) sorted by null

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  /external/deqp/framework/opengl/
gluShaderUtil.cpp 412 TYPE_FLOAT_VEC3, // vec3
425 TYPE_FLOAT_VEC3, // ivec3
429 TYPE_FLOAT_VEC3, // uvec3
433 TYPE_FLOAT_VEC3, // bvec3
591 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3;
gluShaderUtil.hpp 101 TYPE_FLOAT_VEC3,
  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 117 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
133 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3;
226 else if (m_varType == TYPE_FLOAT_VEC3)
349 else if (varType == TYPE_FLOAT_VEC3)
462 else if (varType == TYPE_FLOAT_VEC3)
610 else if (varType == TYPE_FLOAT_VEC3)
641 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3;
1013 TYPE_FLOAT_VEC3,
    [all...]
es2fShaderMatrixTests.cpp 158 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3);
340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
348 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
663 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_MAT3, TYPE_FLOAT_VEC3);
668 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT3);
876 case TYPE_FLOAT_VEC3: writeVectorConstructor<3>(op, s_constInVec3[inNdx]); break;
    [all...]
es2fDefaultVertexAttributeTests.cpp 498 { "vec3", glu::TYPE_FLOAT_VEC3, true },
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 110 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
126 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3;
196 else if (m_varType == TYPE_FLOAT_VEC3)
322 else if (varType == TYPE_FLOAT_VEC3)
428 else if (varType == TYPE_FLOAT_VEC3)
572 else if (varType == TYPE_FLOAT_VEC3)
595 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3;
978 TYPE_FLOAT_VEC3,
    [all...]
es3fShaderMatrixTests.cpp 266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3);
498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
513 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
    [all...]
es3fShaderDerivateTests.cpp 192 case glu::TYPE_FLOAT_VEC3: return tcu::BVec4(true, true, true, false);
746 case glu::TYPE_FLOAT_VEC3:
911 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec3(1e2, 8.0, 0.01)" :
915 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec4(res, 1.0)" :
    [all...]
es3fFragmentOutputTests.cpp 902 glu::TYPE_FLOAT_VEC3,
    [all...]
es3fDefaultVertexAttributeTests.cpp 575 { "vec3", glu::TYPE_FLOAT_VEC3, true },
es3fInstancedRenderingTests.cpp 679 glu::TYPE_FLOAT_VEC3,
es3fUniformBlockTests.cpp 339 glu::TYPE_FLOAT_VEC3,
es3fTransformFeedbackTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsShaderConstExprTests.cpp 54 DE_STATIC_ASSERT(glu::TYPE_FLOAT+2 == glu::TYPE_FLOAT_VEC3);
glsRandomUniformBlockCase.cpp 208 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
glsUniformBlockCase.cpp 381 case glu::TYPE_FLOAT_VEC3:
690 case glu::TYPE_FLOAT_VEC3: return "mediump float compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }\n";
724 case glu::TYPE_FLOAT_VEC3:
    [all...]
glsShaderLibraryCase.cpp 514 case TYPE_FLOAT_VEC3: gl.uniform3fv(loc, 1, &val.elements[elemNdx].float32); break;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 138 glu::TYPE_FLOAT_VEC3,
es31fSSBOLayoutTests.cpp 267 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
514 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC3, glu::PRECISION_HIGHP));
745 glu::TYPE_FLOAT_VEC3,
    [all...]
es31fUniformLocationTests.cpp 589 case glu::TYPE_FLOAT_VEC3: gl.uniform3fv(gotLoc, 1, floatBuf); break;
711 TYPE_FLOAT_VEC3,
    [all...]
es31fProgramInterfaceQueryTests.cpp     [all...]
es31fLayoutBindingTests.cpp     [all...]
es31fProgramUniformTests.cpp 82 glu::TYPE_FLOAT_VEC3,
    [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp     [all...]

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