/external/deqp/modules/gles31/functional/ |
es31fComputeShaderBuiltinVarTests.cpp | 295 : ComputeBuiltinVarCase(context, "num_work_groups", "gl_NumWorkGroups", TYPE_UINT_VEC3) 319 : ComputeBuiltinVarCase(context, "work_group_size", "gl_WorkGroupSize", TYPE_UINT_VEC3) 345 : ComputeBuiltinVarCase(context, "work_group_id", "gl_WorkGroupID", TYPE_UINT_VEC3) 368 : ComputeBuiltinVarCase(context, "local_invocation_id", "gl_LocalInvocationID", TYPE_UINT_VEC3) 394 : ComputeBuiltinVarCase(context, "global_invocation_id", "gl_GlobalInvocationID", TYPE_UINT_VEC3)
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es31fUniformBlockTests.cpp | 99 typeS.addMember("a", VarType(glu::TYPE_UINT_VEC3, PRECISION_HIGH), UNUSED_BOTH); 146 glu::TYPE_UINT_VEC3,
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es31fSSBOLayoutTests.cpp | 273 typeCandidates.push_back(glu::TYPE_UINT_VEC3); 599 typeS.addMember("a", VarType(glu::TYPE_UINT_VEC3, glu::PRECISION_HIGHP)); 651 blockA.addMember(BufferVar("b", VarType(glu::TYPE_UINT_VEC3, glu::PRECISION_LOWP), 0 /* no access */)); 703 blockA.addMember(BufferVar("c", VarType(glu::TYPE_UINT_VEC3, glu::PRECISION_LOWP), 0 /* no access */)); 753 glu::TYPE_UINT_VEC3, [all...] |
es31fUniformLocationTests.cpp | 599 case glu::TYPE_UINT_VEC3: gl.uniform3uiv(gotLoc, 1, uintBuf); break; 721 TYPE_UINT_VEC3, [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fProgramUniformTests.cpp | 101 glu::TYPE_UINT_VEC3, [all...] |
es31fSSBOLayoutCase.cpp | 351 case glu::TYPE_UINT_VEC3: 829 case glu::TYPE_UINT_VEC3: return "bool compare_uvec3 (highp uvec3 a, highp uvec3 b) { return a == b; }\n"; [all...] |
es31fProgramInterfaceQueryTestCase.cpp | 375 { "gl_NumWorkGroups", glu::TYPE_UINT_VEC3 }, [all...] |
/external/deqp/framework/opengl/ |
gluShaderUtil.hpp | 120 TYPE_UINT_VEC3,
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gluShaderUtil.cpp | 613 case GL_UNSIGNED_INT_VEC3: return TYPE_UINT_VEC3;
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/external/deqp/modules/glshared/ |
glsShaderConstExprTests.cpp | 62 DE_STATIC_ASSERT(glu::TYPE_UINT+2 == glu::TYPE_UINT_VEC3);
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glsRandomUniformBlockCase.cpp | 214 typeCandidates.push_back(glu::TYPE_UINT_VEC3);
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glsShaderLibraryCase.cpp | 529 case TYPE_UINT_VEC3: gl.uniform3uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break; [all...] |
glsUniformBlockCase.cpp | 383 case glu::TYPE_UINT_VEC3: 707 case glu::TYPE_UINT_VEC3: return "mediump float compare_uvec3 (highp uvec3 a, highp uvec3 b) { return a == b ? 1.0 : 0.0; }\n"; [all...] |
glsLongStressCase.cpp | 838 case glu::TYPE_UINT_VEC3: glUniform3ui(location, val[0], val[1], val[2]); break; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fUniformBlockTests.cpp | 247 blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); 299 blockA.addUniform(Uniform("c", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); 347 glu::TYPE_UINT_VEC3,
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es3fFragmentOutputTests.cpp | 910 glu::TYPE_UINT_VEC3, [all...] |
es3fDefaultVertexAttributeTests.cpp | 600 { "uvec3", glu::TYPE_UINT_VEC3, true },
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es3fInstancedRenderingTests.cpp | 698 glu::TYPE_UINT_VEC3,
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es3fTransformFeedbackTests.cpp | [all...] |
es3fUniformApiTests.cpp | 97 glu::TYPE_UINT_VEC3, [all...] |
es3fShaderOperatorTests.cpp | [all...] |