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    Searched refs:TYPE_UINT_VEC3 (Results 1 - 22 of 22) sorted by null

  /external/deqp/modules/gles31/functional/
es31fComputeShaderBuiltinVarTests.cpp 295 : ComputeBuiltinVarCase(context, "num_work_groups", "gl_NumWorkGroups", TYPE_UINT_VEC3)
319 : ComputeBuiltinVarCase(context, "work_group_size", "gl_WorkGroupSize", TYPE_UINT_VEC3)
345 : ComputeBuiltinVarCase(context, "work_group_id", "gl_WorkGroupID", TYPE_UINT_VEC3)
368 : ComputeBuiltinVarCase(context, "local_invocation_id", "gl_LocalInvocationID", TYPE_UINT_VEC3)
394 : ComputeBuiltinVarCase(context, "global_invocation_id", "gl_GlobalInvocationID", TYPE_UINT_VEC3)
es31fUniformBlockTests.cpp 99 typeS.addMember("a", VarType(glu::TYPE_UINT_VEC3, PRECISION_HIGH), UNUSED_BOTH);
146 glu::TYPE_UINT_VEC3,
es31fSSBOLayoutTests.cpp 273 typeCandidates.push_back(glu::TYPE_UINT_VEC3);
599 typeS.addMember("a", VarType(glu::TYPE_UINT_VEC3, glu::PRECISION_HIGHP));
651 blockA.addMember(BufferVar("b", VarType(glu::TYPE_UINT_VEC3, glu::PRECISION_LOWP), 0 /* no access */));
703 blockA.addMember(BufferVar("c", VarType(glu::TYPE_UINT_VEC3, glu::PRECISION_LOWP), 0 /* no access */));
753 glu::TYPE_UINT_VEC3,
    [all...]
es31fUniformLocationTests.cpp 599 case glu::TYPE_UINT_VEC3: gl.uniform3uiv(gotLoc, 1, uintBuf); break;
721 TYPE_UINT_VEC3,
    [all...]
es31fProgramInterfaceQueryTests.cpp     [all...]
es31fProgramUniformTests.cpp 101 glu::TYPE_UINT_VEC3,
    [all...]
es31fSSBOLayoutCase.cpp 351 case glu::TYPE_UINT_VEC3:
829 case glu::TYPE_UINT_VEC3: return "bool compare_uvec3 (highp uvec3 a, highp uvec3 b) { return a == b; }\n";
    [all...]
es31fProgramInterfaceQueryTestCase.cpp 375 { "gl_NumWorkGroups", glu::TYPE_UINT_VEC3 },
    [all...]
  /external/deqp/framework/opengl/
gluShaderUtil.hpp 120 TYPE_UINT_VEC3,
gluShaderUtil.cpp 613 case GL_UNSIGNED_INT_VEC3: return TYPE_UINT_VEC3;
  /external/deqp/modules/glshared/
glsShaderConstExprTests.cpp 62 DE_STATIC_ASSERT(glu::TYPE_UINT+2 == glu::TYPE_UINT_VEC3);
glsRandomUniformBlockCase.cpp 214 typeCandidates.push_back(glu::TYPE_UINT_VEC3);
glsShaderLibraryCase.cpp 529 case TYPE_UINT_VEC3: gl.uniform3uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break;
    [all...]
glsUniformBlockCase.cpp 383 case glu::TYPE_UINT_VEC3:
707 case glu::TYPE_UINT_VEC3: return "mediump float compare_uvec3 (highp uvec3 a, highp uvec3 b) { return a == b ? 1.0 : 0.0; }\n";
    [all...]
glsLongStressCase.cpp 838 case glu::TYPE_UINT_VEC3: glUniform3ui(location, val[0], val[1], val[2]); break;
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  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 247 blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH));
299 blockA.addUniform(Uniform("c", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH));
347 glu::TYPE_UINT_VEC3,
es3fFragmentOutputTests.cpp 910 glu::TYPE_UINT_VEC3,
    [all...]
es3fDefaultVertexAttributeTests.cpp 600 { "uvec3", glu::TYPE_UINT_VEC3, true },
es3fInstancedRenderingTests.cpp 698 glu::TYPE_UINT_VEC3,
es3fTransformFeedbackTests.cpp     [all...]
es3fUniformApiTests.cpp 97 glu::TYPE_UINT_VEC3,
    [all...]
es3fShaderOperatorTests.cpp     [all...]

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