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Searched
refs:TexLookupParams
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp
161
struct
TexLookupParams
167
TexLookupParams
(void)
190
typedef void (*TexEvalFunc) (gls::ShaderEvalContext& c, const
TexLookupParams
& lookupParams);
196
static void evalTexture2D (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
197
static void evalTextureCube (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
199
static void evalTexture2DBias (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
200
static void evalTextureCubeBias (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
202
static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
203
static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
204
static void evalTexture2DProj (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p. (…)
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/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
215
struct
TexLookupParams
222
TexLookupParams
(void)
340
typedef void (*TexEvalFunc) (gls::ShaderEvalContext& c, const
TexLookupParams
& lookupParams);
359
static void evalTexture2D (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
360
static void evalTextureCube (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
361
static void evalTexture2DArray (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
362
static void evalTexture3D (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
364
static void evalTexture2DBias (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
365
static void evalTextureCubeBias (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
366
static void evalTexture2DArrayBias (gls::ShaderEvalContext& c, const
TexLookupParams
& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scal (…)
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