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  /frameworks/base/libs/hwui/
OpenGLRenderer.h 293 struct TextShadow {
300 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
303 if (textShadow) {
304 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
305 textShadow->dx = blur.fOffset.fX;
306 textShadow->dy = blur.fOffset.fY;
307 textShadow->color = blur.fColor;
    [all...]
DisplayListOp.h 265 OpenGLRenderer::TextShadow textShadow;
266 if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
268 shadow.translate(textShadow.dx, textShadow.dx);
269 shadow.outset(textShadow.radius);
    [all...]
OpenGLRenderer.cpp     [all...]

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