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    Searched refs:TextureBinding (Results 1 - 9 of 9) sorted by null

  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 83 // TextureBinding
85 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler)
92 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler)
99 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler)
106 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler)
113 TextureBinding::TextureBinding (void
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glsShaderRenderCase.hpp 72 // TextureBinding
74 class TextureBinding
88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler);
90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
92 TextureBinding (void);
252 std::vector<TextureBinding> m_textures;
  /external/deqp/modules/gles2/functional/
es2fShaderDiscardTests.cpp 119 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
es2fShaderTextureFunctionTests.cpp 362 m_textures.push_back(gls::TextureBinding(m_texture2D, m_textureSpec.sampler));
407 m_textures.push_back(gls::TextureBinding(m_textureCube, m_textureSpec.sampler));
es2fShaderStructTests.cpp 131 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
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  /external/deqp/modules/gles3/functional/
es3fShaderDiscardTests.cpp 98 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
es3fShaderStructTests.cpp 97 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
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es3fShaderTextureFunctionTests.cpp     [all...]
es3fIntegerStateQueryTests.cpp     [all...]

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