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Searched
refs:ThreadStore
(Results
1 - 8
of
8
) sorted by null
/sdk/emulator/opengl/shared/emugl/common/
thread_store.h
39
// Note another important issue with
ThreadStore
instances: if you create
53
class
ThreadStore
{
61
explicit
ThreadStore
(Destructor* destroy);
65
~
ThreadStore
();
95
// Ensure you can't create an empty
ThreadStore
instance, or simply
97
ThreadStore
();
98
ThreadStore
(const
ThreadStore
&);
99
ThreadStore
& operator=(const
ThreadStore
&)
[
all
...]
thread_store.cpp
41
// The
ThreadStore
implementation on Windows is very tricky, because
46
//
ThreadStore
::OnThreadExit() that must be called when a thread exits,
77
int registerKey(
ThreadStore
::Destructor* destroy) {
151
ThreadStore
::Destructor* destroy = mDestructors[n];
186
ThreadStore
::Destructor* mDestructors[kMaxTlsSlots];
193
ThreadStore
::
ThreadStore
(Destructor* destroy) {
199
ThreadStore
::~
ThreadStore
() {
206
void*
ThreadStore
::get() const
[
all
...]
thread_store_unittest.cpp
80
// Just check that we can create a new
ThreadStore
with an empty
82
TEST(
ThreadStore
, MainThreadWithoutDestructor) {
83
ThreadStore
store(NULL);
96
ThreadStore
* store = static_cast<
ThreadStore
*>(param);
98
ThreadStore
::OnThreadExit();
102
TEST(
ThreadStore
, ThreadsWithDestructor) {
103
ThreadStore
store(simplyDestroy);
123
TEST(
ThreadStore
, ThreadsWithoutDestructor) {
124
ThreadStore
store(NULL)
[
all
...]
/sdk/emulator/opengl/host/libs/libOpenglRender/
ThreadInfo.cpp
23
class ThreadInfoStore : public ::emugl::
ThreadStore
{
25
ThreadInfoStore() : ::emugl::
ThreadStore
(NULL) {}
/sdk/emulator/opengl/host/libs/Translator/EGL/
EglThreadInfo.cpp
24
class EglThreadInfoStore : public emugl::
ThreadStore
{
26
EglThreadInfoStore() : emugl::
ThreadStore
(&destructor) {}
ThreadInfo.cpp
36
class ThreadInfoStore : public ::emugl::
ThreadStore
{
38
ThreadInfoStore() : ::emugl::
ThreadStore
(&destructor) {}
/sdk/emulator/opengl/shared/OpenglOsUtils/
osThreadWin.cpp
100
::emugl::
ThreadStore
::OnThreadExit();
osThreadUnix.cpp
93
::emugl::
ThreadStore
::OnThreadExit();
Completed in 376 milliseconds