/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_fs_copy_propagation.cpp | 52 (has_source_modifiers || entry->src.file == UNIFORM)) 117 inst->src[0].file == UNIFORM) &&
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brw_vec4.cpp | 402 * vector. The goal is to make elimination of unused uniform 409 if (inst->src[i].file != UNIFORM) 436 /* Find which uniform vectors are actually used by the program. We 444 if (inst->src[i].file != UNIFORM) 453 /* Now, figure out a packing of the live uniform vectors into our 465 /* Find the lowest place we can slot this uniform in. */ 500 if (inst->src[i].file != UNIFORM) 616 /* Only allow 32 registers (256 uniform components) as push constants, 625 * look for the most infrequently used uniform vec4s, but leave 634 /* Try to find an existing copy of this uniform in the pul 673 int uniform = inst->src[i].reg; local [all...] |
brw_fs.cpp | 483 if (reg->file != UNIFORM) 489 /* For 16-wide, we need to follow from the uniform setup of 8-wide dispatch. 490 * This brings in those uniform definitions 503 * get stored, rather than in some global gl_shader_program uniform 812 if (intel->gen == 6 && (src.file == UNIFORM || 854 if (src0.file == UNIFORM || src0.abs || src0.negate) { 861 if (src1.file == UNIFORM || src1.abs || src1.negate) { 921 /* Map the offsets in the UNIFORM file to fixed HW regs. */ 926 if (inst->src[i].file == UNIFORM) { 1124 if (inst->src[i].file != UNIFORM) [all...] |
brw_fs_schedule_instructions.cpp | 287 inst->src[i].file != UNIFORM) { 371 inst->src[i].file != UNIFORM) {
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brw_vec4_copy_propagation.cpp | 195 if (value.file != UNIFORM && 256 * from the same type file (IMM, GRF, UNIFORM), and try
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brw_fs.h | 64 UNIFORM, /* prog_data->params[reg] */ 365 /* This is the map from UNIFORM hw_reg + reg_offset as generated by 366 * the visitor to the packed uniform number after 368 * uniform index.
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brw_vec4.h | 54 UNIFORM, /* prog_data->params[hw_reg] */
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brw_fs_visitor.cpp | 116 fail("Failed to find uniform '%s' in 16-wide\n", ir->name); 127 reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index); 174 assert(this->result.file == UNIFORM || this->result.file == GRF); [all...] |
brw_vec4_visitor.cpp | 227 * writemask, note that uniform packing and register allocation 457 * get stored, rather than in some global gl_shader_program uniform 492 /* Track the size of this uniform vector, for future packing of 544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms); 831 reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms); 840 /* Track how big the whole uniform variable is, in case we need to put a 2624 int uniform = inst->src[i].reg; local [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_fs_copy_propagation.cpp | 52 (has_source_modifiers || entry->src.file == UNIFORM)) 117 inst->src[0].file == UNIFORM) &&
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brw_vec4.cpp | 402 * vector. The goal is to make elimination of unused uniform 409 if (inst->src[i].file != UNIFORM) 436 /* Find which uniform vectors are actually used by the program. We 444 if (inst->src[i].file != UNIFORM) 453 /* Now, figure out a packing of the live uniform vectors into our 465 /* Find the lowest place we can slot this uniform in. */ 500 if (inst->src[i].file != UNIFORM) 616 /* Only allow 32 registers (256 uniform components) as push constants, 625 * look for the most infrequently used uniform vec4s, but leave 634 /* Try to find an existing copy of this uniform in the pul 673 int uniform = inst->src[i].reg; local [all...] |
brw_fs.cpp | 483 if (reg->file != UNIFORM) 489 /* For 16-wide, we need to follow from the uniform setup of 8-wide dispatch. 490 * This brings in those uniform definitions 503 * get stored, rather than in some global gl_shader_program uniform 812 if (intel->gen == 6 && (src.file == UNIFORM || 854 if (src0.file == UNIFORM || src0.abs || src0.negate) { 861 if (src1.file == UNIFORM || src1.abs || src1.negate) { 921 /* Map the offsets in the UNIFORM file to fixed HW regs. */ 926 if (inst->src[i].file == UNIFORM) { 1124 if (inst->src[i].file != UNIFORM) [all...] |
brw_fs_schedule_instructions.cpp | 287 inst->src[i].file != UNIFORM) { 371 inst->src[i].file != UNIFORM) {
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brw_vec4_copy_propagation.cpp | 195 if (value.file != UNIFORM && 256 * from the same type file (IMM, GRF, UNIFORM), and try
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brw_fs.h | 64 UNIFORM, /* prog_data->params[reg] */ 365 /* This is the map from UNIFORM hw_reg + reg_offset as generated by 366 * the visitor to the packed uniform number after 368 * uniform index.
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brw_vec4.h | 54 UNIFORM, /* prog_data->params[hw_reg] */
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brw_fs_visitor.cpp | 116 fail("Failed to find uniform '%s' in 16-wide\n", ir->name); 127 reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index); 174 assert(this->result.file == UNIFORM || this->result.file == GRF); [all...] |
brw_vec4_visitor.cpp | 227 * writemask, note that uniform packing and register allocation 457 * get stored, rather than in some global gl_shader_program uniform 492 /* Track the size of this uniform vector, for future packing of 544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms); 831 reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms); 840 /* Track how big the whole uniform variable is, in case we need to put a 2624 int uniform = inst->src[i].reg; local [all...] |
/external/deqp/framework/randomshaders/ |
rsgVariable.cpp | 57 str << Token::UNIFORM;
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rsgToken.hpp | 106 UNIFORM,
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