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    Searched refs:_math_matrix_rotate (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/mesa/src/src/mesa/math/
m_matrix.h 106 _math_matrix_rotate( GLmatrix *m, GLfloat angle,
m_matrix.c 794 _math_matrix_rotate( GLmatrix *mat, function
    [all...]
  /external/mesa3d/src/mesa/math/
m_matrix.h 106 _math_matrix_rotate( GLmatrix *m, GLfloat angle,
m_matrix.c 794 _math_matrix_rotate( GLmatrix *mat, function
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
matrix.c 401 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
411 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
  /external/mesa3d/src/mesa/main/
matrix.c 401 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
411 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);

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