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  /external/chromium_org/third_party/mesa/src/src/mesa/x86/
common_x86.c 95 _mesa_debug(NULL, "EXCEPTION_ILLEGAL_INSTRUCTION\n" );
98 _mesa_debug(NULL, "STATUS_FLOAT_MULTIPLE_TRAPS\n");
101 _mesa_debug(NULL, "UNEXPECTED EXCEPTION (0x%08x), terminating!\n" );
106 _mesa_debug(NULL, "Context does not contain control registers, terminating!\n");
159 _mesa_debug(NULL, "Testing OS support for SSE...\n");
164 _mesa_debug(NULL, "Yes.\n");
166 _mesa_debug(NULL, "No!\n");
171 _mesa_debug(NULL, "Testing OS support for SSE unmasked exceptions...\n");
176 _mesa_debug(NULL, "Yes.\n");
178 _mesa_debug(NULL, "No!\n")
    [all...]
  /external/mesa3d/src/mesa/x86/
common_x86.c 95 _mesa_debug(NULL, "EXCEPTION_ILLEGAL_INSTRUCTION\n" );
98 _mesa_debug(NULL, "STATUS_FLOAT_MULTIPLE_TRAPS\n");
101 _mesa_debug(NULL, "UNEXPECTED EXCEPTION (0x%08x), terminating!\n" );
106 _mesa_debug(NULL, "Context does not contain control registers, terminating!\n");
159 _mesa_debug(NULL, "Testing OS support for SSE...\n");
164 _mesa_debug(NULL, "Yes.\n");
166 _mesa_debug(NULL, "No!\n");
171 _mesa_debug(NULL, "Testing OS support for SSE unmasked exceptions...\n");
176 _mesa_debug(NULL, "Yes.\n");
178 _mesa_debug(NULL, "No!\n")
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
depth.c 48 _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
74 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
110 _mesa_debug(ctx, "glDepthMask %d\n", flag);
138 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
errors.h 69 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
lines.c 47 _mesa_debug(ctx, "glLineWidth %f\n", width);
101 _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
polygon.c 60 _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
96 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
135 _mesa_debug(ctx, "glPolygonMode %s %s\n",
228 _mesa_debug(ctx, "glPolygonStipple\n");
249 _mesa_debug(ctx, "glGetPolygonStipple\n");
278 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
debug.c 68 _mesa_debug(NULL,
102 _mesa_debug(NULL,
125 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
127 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
129 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
131 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
134 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
136 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
139 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
141 _mesa_debug(NULL, "Mesa x86-optimized: NO\n")
    [all...]
queryobj.c 184 _mesa_debug(ctx, "glGenQueries(%d)\n", n);
224 _mesa_debug(ctx, "glDeleeteQueries(%d)\n", n);
258 _mesa_debug(ctx, "glIsQuery(%u)\n", id);
295 _mesa_debug(ctx, "glBeginQueryIndexed(%s, %u, %u)\n",
359 _mesa_debug(ctx, "glEndQueryIndexed(%s, %u)\n",
407 _mesa_debug(ctx, "glQueryCounter(%u, %s)\n", id,
465 _mesa_debug(ctx, "glGetQueryIndexediv(%s, %u, %s)\n",
545 _mesa_debug(ctx, "glGetQueryObjectiv(%u, %s)\n", id,
596 _mesa_debug(ctx, "glGetQueryObjectuiv(%u, %s)\n", id,
650 _mesa_debug(ctx, "glGetQueryObjecti64v(%u, %s)\n", id
    [all...]
scissor.c 42 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
matrix.c 116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
248 _mesa_debug(ctx, "glPushMatrix %s\n",
288 _mesa_debug(ctx, "glPopMatrix %s\n",
325 _mesa_debug(ctx, "glLoadIdentity()\n");
349 _mesa_debug(ctx,
379 _mesa_debug(ctx,
context.h 211 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
230 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
stencil.c 143 _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
202 _mesa_debug(ctx, "glStencilFunc()\n");
269 _mesa_debug(ctx, "glStencilMask()\n");
326 _mesa_debug(ctx, "glStencilOp()\n");
394 _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
427 _mesa_debug(ctx, "glStencilOpSeparate()\n");
485 _mesa_debug(ctx, "glStencilFuncSeparate()\n");
526 _mesa_debug(ctx, "glStencilMaskSeparate()\n");
viewport.c 68 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
  /external/mesa3d/src/mesa/main/
depth.c 48 _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
74 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
110 _mesa_debug(ctx, "glDepthMask %d\n", flag);
138 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
errors.h 69 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
lines.c 47 _mesa_debug(ctx, "glLineWidth %f\n", width);
101 _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
polygon.c 60 _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
96 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
135 _mesa_debug(ctx, "glPolygonMode %s %s\n",
228 _mesa_debug(ctx, "glPolygonStipple\n");
249 _mesa_debug(ctx, "glGetPolygonStipple\n");
278 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
debug.c 68 _mesa_debug(NULL,
102 _mesa_debug(NULL,
125 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
127 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
129 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
131 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
134 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
136 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
139 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
141 _mesa_debug(NULL, "Mesa x86-optimized: NO\n")
    [all...]
queryobj.c 184 _mesa_debug(ctx, "glGenQueries(%d)\n", n);
224 _mesa_debug(ctx, "glDeleeteQueries(%d)\n", n);
258 _mesa_debug(ctx, "glIsQuery(%u)\n", id);
295 _mesa_debug(ctx, "glBeginQueryIndexed(%s, %u, %u)\n",
359 _mesa_debug(ctx, "glEndQueryIndexed(%s, %u)\n",
407 _mesa_debug(ctx, "glQueryCounter(%u, %s)\n", id,
465 _mesa_debug(ctx, "glGetQueryIndexediv(%s, %u, %s)\n",
545 _mesa_debug(ctx, "glGetQueryObjectiv(%u, %s)\n", id,
596 _mesa_debug(ctx, "glGetQueryObjectuiv(%u, %s)\n", id,
650 _mesa_debug(ctx, "glGetQueryObjecti64v(%u, %s)\n", id
    [all...]
scissor.c 42 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
matrix.c 116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
248 _mesa_debug(ctx, "glPushMatrix %s\n",
288 _mesa_debug(ctx, "glPopMatrix %s\n",
325 _mesa_debug(ctx, "glLoadIdentity()\n");
349 _mesa_debug(ctx,
379 _mesa_debug(ctx,
  /external/chromium_org/third_party/mesa/src/src/mesa/x86-64/
x86-64.c 68 _mesa_debug( NULL, "%s", msg );
  /external/mesa3d/src/mesa/x86-64/
x86-64.c 68 _mesa_debug( NULL, "%s", msg );
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.c 612 _mesa_debug(ctx, "_swrast_Quad\n");
627 _mesa_debug(ctx, "_swrast_Triangle\n");
639 _mesa_debug(ctx, "_swrast_Line\n");
650 _mesa_debug(ctx, "_swrast_Point\n");
660 _mesa_debug(ctx, "_swrast_InvalidateState\n");
669 _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
684 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
694 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
743 _mesa_debug(ctx, "_swrast_CreateContext\n");
828 _mesa_debug(ctx, "_swrast_DestroyContext\n")
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_context.c 612 _mesa_debug(ctx, "_swrast_Quad\n");
627 _mesa_debug(ctx, "_swrast_Triangle\n");
639 _mesa_debug(ctx, "_swrast_Line\n");
650 _mesa_debug(ctx, "_swrast_Point\n");
660 _mesa_debug(ctx, "_swrast_InvalidateState\n");
669 _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
684 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
694 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
743 _mesa_debug(ctx, "_swrast_CreateContext\n");
828 _mesa_debug(ctx, "_swrast_DestroyContext\n")
    [all...]

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