/external/chromium_org/third_party/mesa/src/src/mesa/x86/ |
common_x86.c | 95 _mesa_debug(NULL, "EXCEPTION_ILLEGAL_INSTRUCTION\n" ); 98 _mesa_debug(NULL, "STATUS_FLOAT_MULTIPLE_TRAPS\n"); 101 _mesa_debug(NULL, "UNEXPECTED EXCEPTION (0x%08x), terminating!\n" ); 106 _mesa_debug(NULL, "Context does not contain control registers, terminating!\n"); 159 _mesa_debug(NULL, "Testing OS support for SSE...\n"); 164 _mesa_debug(NULL, "Yes.\n"); 166 _mesa_debug(NULL, "No!\n"); 171 _mesa_debug(NULL, "Testing OS support for SSE unmasked exceptions...\n"); 176 _mesa_debug(NULL, "Yes.\n"); 178 _mesa_debug(NULL, "No!\n") [all...] |
/external/mesa3d/src/mesa/x86/ |
common_x86.c | 95 _mesa_debug(NULL, "EXCEPTION_ILLEGAL_INSTRUCTION\n" ); 98 _mesa_debug(NULL, "STATUS_FLOAT_MULTIPLE_TRAPS\n"); 101 _mesa_debug(NULL, "UNEXPECTED EXCEPTION (0x%08x), terminating!\n" ); 106 _mesa_debug(NULL, "Context does not contain control registers, terminating!\n"); 159 _mesa_debug(NULL, "Testing OS support for SSE...\n"); 164 _mesa_debug(NULL, "Yes.\n"); 166 _mesa_debug(NULL, "No!\n"); 171 _mesa_debug(NULL, "Testing OS support for SSE unmasked exceptions...\n"); 176 _mesa_debug(NULL, "Yes.\n"); 178 _mesa_debug(NULL, "No!\n") [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
depth.c | 48 _mesa_debug(ctx, "glClearDepth(%f)\n", depth); 74 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); 110 _mesa_debug(ctx, "glDepthMask %d\n", flag); 138 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
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errors.h | 69 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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lines.c | 47 _mesa_debug(ctx, "glLineWidth %f\n", width); 101 _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
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polygon.c | 60 _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); 96 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); 135 _mesa_debug(ctx, "glPolygonMode %s %s\n", 228 _mesa_debug(ctx, "glPolygonStipple\n"); 249 _mesa_debug(ctx, "glGetPolygonStipple\n"); 278 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
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debug.c | 68 _mesa_debug(NULL, 102 _mesa_debug(NULL, 125 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", 127 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", 129 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", 131 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", 134 _mesa_debug(NULL, "Mesa thread-safe: YES\n"); 136 _mesa_debug(NULL, "Mesa thread-safe: NO\n"); 139 _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); 141 _mesa_debug(NULL, "Mesa x86-optimized: NO\n") [all...] |
queryobj.c | 184 _mesa_debug(ctx, "glGenQueries(%d)\n", n); 224 _mesa_debug(ctx, "glDeleeteQueries(%d)\n", n); 258 _mesa_debug(ctx, "glIsQuery(%u)\n", id); 295 _mesa_debug(ctx, "glBeginQueryIndexed(%s, %u, %u)\n", 359 _mesa_debug(ctx, "glEndQueryIndexed(%s, %u)\n", 407 _mesa_debug(ctx, "glQueryCounter(%u, %s)\n", id, 465 _mesa_debug(ctx, "glGetQueryIndexediv(%s, %u, %s)\n", 545 _mesa_debug(ctx, "glGetQueryObjectiv(%u, %s)\n", id, 596 _mesa_debug(ctx, "glGetQueryObjectuiv(%u, %s)\n", id, 650 _mesa_debug(ctx, "glGetQueryObjecti64v(%u, %s)\n", id [all...] |
scissor.c | 42 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
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matrix.c | 116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", 248 _mesa_debug(ctx, "glPushMatrix %s\n", 288 _mesa_debug(ctx, "glPopMatrix %s\n", 325 _mesa_debug(ctx, "glLoadIdentity()\n"); 349 _mesa_debug(ctx, 379 _mesa_debug(ctx,
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context.h | 211 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\ 230 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
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stencil.c | 143 _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); 202 _mesa_debug(ctx, "glStencilFunc()\n"); 269 _mesa_debug(ctx, "glStencilMask()\n"); 326 _mesa_debug(ctx, "glStencilOp()\n"); 394 _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); 427 _mesa_debug(ctx, "glStencilOpSeparate()\n"); 485 _mesa_debug(ctx, "glStencilFuncSeparate()\n"); 526 _mesa_debug(ctx, "glStencilMaskSeparate()\n");
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viewport.c | 68 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); 122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
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/external/mesa3d/src/mesa/main/ |
depth.c | 48 _mesa_debug(ctx, "glClearDepth(%f)\n", depth); 74 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); 110 _mesa_debug(ctx, "glDepthMask %d\n", flag); 138 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
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errors.h | 69 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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lines.c | 47 _mesa_debug(ctx, "glLineWidth %f\n", width); 101 _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
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polygon.c | 60 _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); 96 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); 135 _mesa_debug(ctx, "glPolygonMode %s %s\n", 228 _mesa_debug(ctx, "glPolygonStipple\n"); 249 _mesa_debug(ctx, "glGetPolygonStipple\n"); 278 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
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debug.c | 68 _mesa_debug(NULL, 102 _mesa_debug(NULL, 125 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", 127 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", 129 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", 131 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", 134 _mesa_debug(NULL, "Mesa thread-safe: YES\n"); 136 _mesa_debug(NULL, "Mesa thread-safe: NO\n"); 139 _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); 141 _mesa_debug(NULL, "Mesa x86-optimized: NO\n") [all...] |
queryobj.c | 184 _mesa_debug(ctx, "glGenQueries(%d)\n", n); 224 _mesa_debug(ctx, "glDeleeteQueries(%d)\n", n); 258 _mesa_debug(ctx, "glIsQuery(%u)\n", id); 295 _mesa_debug(ctx, "glBeginQueryIndexed(%s, %u, %u)\n", 359 _mesa_debug(ctx, "glEndQueryIndexed(%s, %u)\n", 407 _mesa_debug(ctx, "glQueryCounter(%u, %s)\n", id, 465 _mesa_debug(ctx, "glGetQueryIndexediv(%s, %u, %s)\n", 545 _mesa_debug(ctx, "glGetQueryObjectiv(%u, %s)\n", id, 596 _mesa_debug(ctx, "glGetQueryObjectuiv(%u, %s)\n", id, 650 _mesa_debug(ctx, "glGetQueryObjecti64v(%u, %s)\n", id [all...] |
scissor.c | 42 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
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matrix.c | 116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", 248 _mesa_debug(ctx, "glPushMatrix %s\n", 288 _mesa_debug(ctx, "glPopMatrix %s\n", 325 _mesa_debug(ctx, "glLoadIdentity()\n"); 349 _mesa_debug(ctx, 379 _mesa_debug(ctx,
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/external/chromium_org/third_party/mesa/src/src/mesa/x86-64/ |
x86-64.c | 68 _mesa_debug( NULL, "%s", msg );
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/external/mesa3d/src/mesa/x86-64/ |
x86-64.c | 68 _mesa_debug( NULL, "%s", msg );
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_context.c | 612 _mesa_debug(ctx, "_swrast_Quad\n"); 627 _mesa_debug(ctx, "_swrast_Triangle\n"); 639 _mesa_debug(ctx, "_swrast_Line\n"); 650 _mesa_debug(ctx, "_swrast_Point\n"); 660 _mesa_debug(ctx, "_swrast_InvalidateState\n"); 669 _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); 684 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); 694 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); 743 _mesa_debug(ctx, "_swrast_CreateContext\n"); 828 _mesa_debug(ctx, "_swrast_DestroyContext\n") [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_context.c | 612 _mesa_debug(ctx, "_swrast_Quad\n"); 627 _mesa_debug(ctx, "_swrast_Triangle\n"); 639 _mesa_debug(ctx, "_swrast_Line\n"); 650 _mesa_debug(ctx, "_swrast_Point\n"); 660 _mesa_debug(ctx, "_swrast_InvalidateState\n"); 669 _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); 684 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); 694 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); 743 _mesa_debug(ctx, "_swrast_CreateContext\n"); 828 _mesa_debug(ctx, "_swrast_DestroyContext\n") [all...] |