/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
GrGLShaderBuilder.h | 53 void appendTextureLookup(SkString* out, 59 void appendTextureLookup(const TextureSampler&, 64 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is 66 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were 135 void appendTextureLookup(const char* samplerName,
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GrGLShaderBuilder.cpp | 94 void GrGLShaderBuilder::appendTextureLookup(SkString* out, 107 void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler, 110 this->appendTextureLookup(&fCode, sampler, coordName, varyingType); 118 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); 146 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
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GrGLFragmentShaderBuilder.cpp | 292 this->appendTextureLookup(dstCopySamplerName,
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrYUVtoRGBEffect.cpp | 69 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); 71 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coords[0].getType()); 73 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coords[0].getType());
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GrDistanceFieldTextureEffect.cpp | 73 fsBuilder->appendTextureLookup(samplers[0], 124 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); 318 fsBuilder->appendTextureLookup(samplers[0], "uv", kVec2f_GrSLType); 325 fsBuilder->appendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType); 331 fsBuilder->appendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType); 382 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); 388 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); 394 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType);
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GrConvolutionEffect.cpp | 92 fsBuilder->appendTextureLookup(samplers[0], "coord");
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GrConfigConversionEffect.cpp | 44 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
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/external/chromium_org/third_party/skia/src/effects/ |
SkTableColorFilter.cpp | 367 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.a, 0.125)"); 371 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.r, 0.375)"); 375 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.g, 0.625)"); 379 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.b, 0.875)");
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SkPerlinNoiseShader.cpp | 760 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType); 770 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType); [all...] |
SkAlphaThresholdFilter.cpp | 167 fsBuilder->appendTextureLookup(samplers[0], "coord"); 170 fsBuilder->appendTextureLookup(samplers[1], "mask_coord");
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SkMagnifierImageFilter.cpp | 166 fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
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SkDisplacementMapEffect.cpp | 564 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); 617 fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].getType());
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SkArithmeticMode.cpp | 376 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
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SkMorphologyImageFilter.cpp | 396 fsBuilder->appendTextureLookup(samplers[0], "coord");
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SkBlurMaskFilter.cpp | 649 fsBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)"); [all...] |
SkLightingImageFilter.cpp | [all...] |
/external/skia/src/effects/ |
SkPerlinNoiseShader.cpp | 747 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType); 757 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType); 781 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(), [all...] |
SkMatrixConvolutionImageFilter.cpp | 444 static void appendTextureLookup(GrGLShaderBuilder* builder, 506 appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode); 520 appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
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/external/skia/src/gpu/gl/ |
GrGLShaderBuilder.h | 133 void appendTextureLookup(SkString* out, 144 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is 146 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
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GrGLShaderBuilder.cpp | 362 void GrGLShaderBuilder::appendTextureLookup(SkString* out, 378 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); 387 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); [all...] |
/external/chromium_org/third_party/skia/src/core/ |
SkXfermode.cpp | 836 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); [all...] |