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    Searched refs:appendTextureLookup (Results 1 - 21 of 21) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLShaderBuilder.h 53 void appendTextureLookup(SkString* out,
59 void appendTextureLookup(const TextureSampler&,
64 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is
66 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
135 void appendTextureLookup(const char* samplerName,
GrGLShaderBuilder.cpp 94 void GrGLShaderBuilder::appendTextureLookup(SkString* out,
107 void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler,
110 this->appendTextureLookup(&fCode, sampler, coordName, varyingType);
118 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
146 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
GrGLFragmentShaderBuilder.cpp 292 this->appendTextureLookup(dstCopySamplerName,
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrYUVtoRGBEffect.cpp 69 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
71 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coords[0].getType());
73 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coords[0].getType());
GrDistanceFieldTextureEffect.cpp 73 fsBuilder->appendTextureLookup(samplers[0],
124 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType);
318 fsBuilder->appendTextureLookup(samplers[0], "uv", kVec2f_GrSLType);
325 fsBuilder->appendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType);
331 fsBuilder->appendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType);
382 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType);
388 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType);
394 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType);
GrConvolutionEffect.cpp 92 fsBuilder->appendTextureLookup(samplers[0], "coord");
GrConfigConversionEffect.cpp 44 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
  /external/chromium_org/third_party/skia/src/effects/
SkTableColorFilter.cpp 367 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.a, 0.125)");
371 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.r, 0.375)");
375 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.g, 0.625)");
379 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.b, 0.875)");
SkPerlinNoiseShader.cpp 760 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
770 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
    [all...]
SkAlphaThresholdFilter.cpp 167 fsBuilder->appendTextureLookup(samplers[0], "coord");
170 fsBuilder->appendTextureLookup(samplers[1], "mask_coord");
SkMagnifierImageFilter.cpp 166 fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
SkDisplacementMapEffect.cpp 564 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
617 fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].getType());
SkArithmeticMode.cpp 376 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
SkMorphologyImageFilter.cpp 396 fsBuilder->appendTextureLookup(samplers[0], "coord");
SkBlurMaskFilter.cpp 649 fsBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)");
    [all...]
SkLightingImageFilter.cpp     [all...]
  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 747 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
757 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
781 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
    [all...]
SkMatrixConvolutionImageFilter.cpp 444 static void appendTextureLookup(GrGLShaderBuilder* builder,
506 appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
520 appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 133 void appendTextureLookup(SkString* out,
144 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is
146 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
GrGLShaderBuilder.cpp 362 void GrGLShaderBuilder::appendTextureLookup(SkString* out,
378 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
387 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
    [all...]
  /external/chromium_org/third_party/skia/src/core/
SkXfermode.cpp 836 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
    [all...]

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