/external/smali/util/src/main/java/org/jf/util/ |
NumberUtils.java | 82 String asFloat = format.format(floatValue); 85 int decimalPoint = asFloat.indexOf('.'); 86 int exponent = asFloat.indexOf("E"); 87 int zeros = asFloat.indexOf("000"); 89 asFloat = asFloat.substring(0, zeros) + asFloat.substring(exponent); 91 int nines = asFloat.indexOf("999"); 93 asFloat = asFloat.substring(0, nines) + asFloat.substring(exponent) [all...] |
/external/deqp/modules/glshared/ |
glsRandomShaderProgram.cpp | 196 access.component(0).asFloat(ndx) = attribValue[0]; 197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1]; 198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2]; 199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3]; 214 packet->position[0] = access.component(0).asFloat(ndx); 215 packet->position[1] = access.component(1).asFloat(ndx); 216 packet->position[2] = access.component(2).asFloat(ndx); 217 packet->position[3] = access.component(3).asFloat(ndx); 237 dst[0] = access.component(0).asFloat(ndx); 238 if (numComponents >= 2) dst[1] = access.component(1).asFloat(ndx) [all...] |
glsRandomShaderCase.cpp | 180 float minVal = valueRange.getMin().component(compNdx).asFloat(); 181 float maxVal = valueRange.getMax().component(compNdx).asFloat(); 375 case rsg::VariableType::TYPE_FLOAT: message << value.component(elementNdx).asFloat(); break;
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/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.cpp | 146 dst.component(elementNdx).asFloat(dstComp) = interpolateVertex(valueRange.getMin().component(elementNdx).asFloat(), valueRange.getMax().component(elementNdx).asFloat(), xd, yd); 156 dst.component(ndx).asFloat(dstComp) = interpolateFragment(tcu::Vec4(vtx0.component(ndx).asFloat(), vtx1.component(ndx).asFloat(), vtx2.component(ndx).asFloat(), vtx3.component(ndx).asFloat()), x, y); 164 dst.component(elemNdx).asFloat() = src.component(elemNdx).asFloat(compNdx) [all...] |
rsgVariableValue.cpp | 63 float aMin = a.component(ndx).getMin().asFloat(); 64 float aMax = a.component(ndx).getMax().asFloat(); 65 float bMin = b.component(ndx).getMin().asFloat(); 66 float bMax = b.component(ndx).getMax().asFloat(); 225 float aMin = a.component(ndx).getMin().asFloat(); 226 float aMax = a.component(ndx).getMax().asFloat(); 227 float bMin = b.component(ndx).getMin().asFloat(); 228 float bMax = b.component(ndx).getMax().asFloat();
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rsgExpression.cpp | 212 valueRange.getMin().component(ndx).asFloat() = minVal; 213 valueRange.getMax().component(ndx).asFloat() = maxVal; 368 minVal = valueRange.getMin().component(0).asFloat(); 369 maxVal = valueRange.getMax().component(0).asFloat(); 384 access.asFloat(ndx) = value; 393 float minVal = valueRange.getMin().asFloat(); 394 float maxVal = valueRange.getMax().asFloat(); 414 str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)).asFloat(0)); 587 template<> inline float getValueAccessValue<float> (ConstValueAccess access) { return access.asFloat(); } 592 template<> inline float& getValueAccessValue<float> (ValueAccess access) { return access.asFloat(); } [all...] |
rsgBinaryOps.cpp | 163 ComputeValueRange()(state.getRandom(), dst.getMin().asFloat(), dst.getMax().asFloat(), 164 a.getMin().asFloat(), a.getMax().asFloat(), 165 b.getMin().asFloat(), b.getMax().asFloat()); 196 dst.component(elemNdx).asFloat(compNdx) = EvaluateComp()(a.component(elemNdx).asFloat(compNdx), b.component(elemNdx).asFloat(compNdx)); 429 a.getMin().asFloat(), a.getMax().asFloat() [all...] |
rsgUtils.cpp | 67 float minVal = valueRange.component(ndx).getMin().asFloat(); 68 float maxVal = valueRange.component(ndx).getMax().asFloat(); 69 dst.component(ndx).asFloat() = getQuantizedFloat(rnd, minVal, maxVal, quantizeStep); 231 valueRange.getMin().component(ndx).asFloat() = minVal; 232 valueRange.getMax().component(ndx).asFloat() = maxVal; 304 float minVal = valueRange.component(ndx).getMin().asFloat(); 305 float maxVal = valueRange.component(ndx).getMax().asFloat();
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rsgVariableValue.hpp | 101 float asFloat (void) const { DE_STATIC_ASSERT(Stride == 1); return m_value->floatVal; } 106 float asFloat (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, Stride)); return m_value[ndx].floatVal; } 134 float& asFloat (void) { DE_STATIC_ASSERT(Stride == 1); return this->m_value->floatVal; } 139 float& asFloat (int ndx) { DE_ASSERT(de::inBounds(ndx, 0, Stride)); return this->m_value[ndx].floatVal; } 153 StridedValueAccess& operator= (float floatVal) { asFloat() = floatVal; return *this; } 188 component(comp).asFloat() = vec.getPtr()[comp];
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rsgBuiltinFunctions.hpp | 74 ComputeValueRange()(outRange.getMin().asFloat(), outRange.getMax().asFloat(), inRange.getMin().asFloat(), inRange.getMax().asFloat()); 116 dstComp.asFloat(compNdx) = Evaluate()(srcComp.asFloat(compNdx)); 136 float elemWeight = GetValueRangeWeight()(valueRange.component(elemNdx).getMin().asFloat(), valueRange.component(elemNdx).getMax().asFloat());
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/external/jsoncpp/src/test_lib_json/ |
main.cpp | 279 JSONTEST_ASSERT_EQUAL(0.0, null_.asFloat()); 347 JSONTEST_ASSERT_EQUAL(1.0, true_.asFloat()); 355 JSONTEST_ASSERT_EQUAL(0.0, false_.asFloat()); 407 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 435 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 463 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 491 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 519 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 547 JSONTEST_ASSERT_EQUAL(0.0, val.asFloat()); 574 JSONTEST_ASSERT_EQUAL((1 << 20), val.asFloat()); [all...] |
/external/deqp/framework/common/ |
tcuTexVerifierUtil.cpp | 38 return Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - Float32::construct(+1, exp, 1u<<23).asFloat();
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tcuFloat.hpp | 106 float asFloat (void) const; 166 inline float Float<StorageType, ExponentBits, MantissaBits, ExponentBias, Flags>::asFloat (void) const
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/external/deqp/modules/gles3/functional/ |
es3fShaderOperatorTests.cpp | 220 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 221 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 224 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 225 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } [all...] |
es3fShaderDerivateTests.cpp | 219 return tcu::Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat(); 255 return tcu::Float32::construct(+1, exp, (1<<23) | (1 << ulpBitNdx)).asFloat() - tcu::Float32::construct(+1, exp, (1<<23)).asFloat(); 260 return tcu::Float32::construct(+1, exp, (1<<23)).asFloat(); 292 return tcu::Float32::construct(+1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat(); 300 return tcu::Float32::construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat() - getSingleULPForExponent(inputFloat.exponent(), numAccurateBits); 854 const tcu::Vec4 normThreshold = intThreshold.asFloat() / 255.0f; 859 case SURFACETYPE_UNORM_FBO: return tcu::IVec4(1).asFloat() / 255.0f; [all...] |
es3fShaderPackingFunctionTests.cpp | 566 v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloat(); 574 *inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat()); 701 const float ref0 = tcu::Float16(in0).asFloat(); 702 const float ref1 = tcu::Float16(in1).asFloat();
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es3fShaderCommonFunctionTests.cpp | 116 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b); 118 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat()); 133 return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat(); 652 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); [all...] |
es3fShaderPrecisionTests.cpp | 389 const float refF = tcu::Float64(refD).asFloat(); // Uses RTE rounding mode. 864 float minF32 = tcu::Float32((1u<<31) | (0xfdu<<23) | 0x0u).asFloat(); 865 float maxF32 = tcu::Float32((0u<<31) | (0xfdu<<23) | 0x0u).asFloat(); 866 float minF16 = tcu::Float16((deUint16)((1u<<15) | (0x1du<<10) | 0x0u)).asFloat(); 867 float maxF16 = tcu::Float16((deUint16)((0u<<15) | (0x1du<<10) | 0x0u)).asFloat(); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderOperatorTests.cpp | 177 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 178 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 181 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 182 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 654 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 655 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 656 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 660 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 661 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 662 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aVaryingInterpolationTests.cpp | 292 float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat(); 293 float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat(); 294 float minF16 = tcu::Float16((deUint16)((0u<<15) | (0x1cu<<10) | 0x0u)).asFloat(); 295 float maxF16 = tcu::Float16((deUint16)((1u<<15) | (0x1cu<<10) | 0x0u)).asFloat();
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/external/deqp/modules/gles3/accuracy/ |
es3aVaryingInterpolationTests.cpp | 299 float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat(); 300 float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat(); 301 float minF16 = tcu::Float16((deUint16)((0u<<15) | (0x1cu<<10) | 0x0u)).asFloat(); 302 float maxF16 = tcu::Float16((deUint16)((1u<<15) | (0x1cu<<10) | 0x0u)).asFloat();
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/external/deqp/framework/referencerenderer/ |
rrVertexAttrib.cpp | 120 dst[0] = tcu::Float16(aligned[0]).asFloat(); 121 if (size >= 2) dst[1] = tcu::Float16(aligned[1]).asFloat(); 122 if (size >= 3) dst[2] = tcu::Float16(aligned[2]).asFloat(); 123 if (size >= 4) dst[3] = tcu::Float16(aligned[3]).asFloat();
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rrRasterizer.cpp | 557 const tcu::Vec4 e01f = e01.asFloat(); 558 const tcu::Vec4 e12f = e12.asFloat(); 559 const tcu::Vec4 e20f = e20.asFloat(); 747 const tcu::Vec4& e01f = e01[sampleNdx].asFloat(); 748 const tcu::Vec4& e12f = e12[sampleNdx].asFloat(); 749 const tcu::Vec4& e20f = e20[sampleNdx].asFloat(); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderCommonFunctionTests.cpp | 117 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b); 119 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat()); 134 return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat(); 683 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); [all...] |
es31fShaderPackingFunctionTests.cpp | 570 v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloat(); 578 *inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat()); 705 const float ref0 = tcu::Float16(in0).asFloat(); 706 const float ref1 = tcu::Float16(in1).asFloat(); [all...] |