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    Searched refs:audioContext (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
OfflineAudioContext.cpp 57 if (numberOfChannels > AudioContext::maxNumberOfChannels()) {
65 AudioContext::maxNumberOfChannels(),
80 OfflineAudioContext* audioContext = adoptRefCountedGarbageCollectedWillBeNoop(new OfflineAudioContext(document, numberOfChannels, numberOfFrames, sampleRate));
82 if (!audioContext->destination()) {
91 audioContext->suspendIfNeeded();
92 return audioContext;
96 : AudioContext(document, numberOfChannels, numberOfFrames, sampleRate)
AudioContext.cpp 29 #include "modules/webaudio/AudioContext.h"
83 unsigned AudioContext::s_hardwareContextCount = 0;
85 AudioContext* AudioContext::create(Document& document, ExceptionState& exceptionState)
95 AudioContext* audioContext = adoptRefCountedGarbageCollectedWillBeNoop(new AudioContext(&document));
96 audioContext->suspendIfNeeded();
97 return audioContext;
101 AudioContext::AudioContext(Document* document
    [all...]
  /external/chromium_org/chrome/browser/ui/webui/app_list/
start_page_browsertest.js 13 * Mock of audioContext.
135 window.AudioContext = mockAudioContext;
  /external/chromium_org/chrome/renderer/resources/
offline.js 58 this.audioContext = null;
253 this.audioContext = new AudioContext();
263 this.audioContext.decodeAudioData(buffer, function(index, audioData) {
741 var sourceNode = this.audioContext.createBufferSource();
743 sourceNode.connect(this.audioContext.destination);
    [all...]

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