HomeSort by relevance Sort by last modified time
    Searched refs:banked (Results 1 - 2 of 2) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/video/svga/
SDL_svgavideo.h 45 /* Set to 1 if we're in banked video mode */
46 int banked; member in struct:SDL_PrivateVideoData
55 #define banked (this->hidden->banked) macro
SDL_svgavideo.c 218 this->info.hw_available = (banked ? 0 : 1);
347 /* Free old pixels if we were in banked mode */
348 if ( banked && current->pixels ) {
370 banked = 1;
372 banked = 0;
391 if ( !banked ) {
401 if ( banked ) {
412 if ( (flags & SDL_DOUBLEBUF) && !banked )
440 if ( banked ) {
476 if ( !banked ) {
    [all...]

Completed in 142 milliseconds