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Searched
refs:baseFrequencyY
(Results
1 - 13
of
13
) sorted by null
/external/chromium_org/third_party/skia/include/effects/
SkPerlinNoiseShader.h
58
static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
61
static SkShader* CreateTurbulence(SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
68
static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
71
return CreateTurbulence(baseFrequencyX,
baseFrequencyY
, numOctaves, seed, tileSize);
114
SkScalar
baseFrequencyY
, int numOctaves, SkScalar seed,
/external/skia/include/effects/
SkPerlinNoiseShader.h
58
static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
61
static SkShader* CreateTurbulence(SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
68
static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
71
return CreateTurbulence(baseFrequencyX,
baseFrequencyY
, numOctaves, seed, tileSize);
111
SkScalar
baseFrequencyY
, int numOctaves, SkScalar seed,
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.cpp
53
FETurbulence::FETurbulence(Filter* filter, TurbulenceType type, float baseFrequencyX, float
baseFrequencyY
, int numOctaves, float seed, bool stitchTiles)
57
, m_baseFrequencyY(
baseFrequencyY
)
64
PassRefPtr<FETurbulence> FETurbulence::create(Filter* filter, TurbulenceType type, float baseFrequencyX, float
baseFrequencyY
, int numOctaves, float seed, bool stitchTiles)
66
return adoptRef(new FETurbulence(filter, type, baseFrequencyX,
baseFrequencyY
, numOctaves, seed, stitchTiles));
82
float FETurbulence::
baseFrequencyY
() const
87
bool FETurbulence::setBaseFrequencyY(float
baseFrequencyY
)
89
if (m_baseFrequencyY ==
baseFrequencyY
)
91
m_baseFrequencyY =
baseFrequencyY
;
268
unsigned char FETurbulence::calculateTurbulenceValueForPoint(int channel, PaintingData& paintingData, StitchData& stitchData, const FloatPoint& point, float baseFrequencyX, float
baseFrequencyY
)
286
if (
baseFrequencyY
) {
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all
...]
FETurbulence.h
46
float
baseFrequencyY
() const;
111
float
baseFrequencyY
;
/external/chromium_org/third_party/skia/bench/
PerlinNoiseBench.cpp
42
float baseFrequencyX, float
baseFrequencyY
, int numOctaves, float seed,
45
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX,
baseFrequencyY
, numOctaves,
47
SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX,
baseFrequencyY
, numOctaves,
/external/skia/bench/
PerlinNoiseBench.cpp
42
float baseFrequencyX, float
baseFrequencyY
, int numOctaves, float seed,
45
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX,
baseFrequencyY
, numOctaves,
47
SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX,
baseFrequencyY
, numOctaves,
/external/chromium_org/third_party/WebKit/Source/core/svg/
SVGFETurbulenceElement.idl
42
readonly attribute SVGAnimatedNumber
baseFrequencyY
;
SVGFETurbulenceElement.cpp
94
bool baseFrequencyYChanged = turbulence->setBaseFrequencyY(
baseFrequencyY
()->currentValue()->value());
129
if (baseFrequencyX()->currentValue()->value() < 0 ||
baseFrequencyY
()->currentValue()->value() < 0)
131
return FETurbulence::create(filter, m_type->currentValue()->enumValue(), baseFrequencyX()->currentValue()->value(),
baseFrequencyY
()->currentValue()->value(), m_numOctaves->currentValue()->value(), m_seed->currentValue()->value(), m_stitchTiles->currentValue()->enumValue() == SVG_STITCHTYPE_STITCH);
SVGFETurbulenceElement.h
48
SVGAnimatedNumber*
baseFrequencyY
() { return m_baseFrequency->secondNumber(); }
/external/chromium_org/third_party/skia/gm/
perlinnoise.cpp
37
float baseFrequencyX, float
baseFrequencyY
, int numOctaves, float seed,
41
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX,
baseFrequencyY
, numOctaves,
43
SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX,
baseFrequencyY
, numOctaves,
111
float baseFrequencyX, float
baseFrequencyY
, int numOctaves, float seed,
114
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX,
baseFrequencyY
, numOctaves,
116
SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX,
baseFrequencyY
, numOctaves,
/external/skia/gm/
perlinnoise.cpp
37
float baseFrequencyX, float
baseFrequencyY
, int numOctaves, float seed,
41
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX,
baseFrequencyY
, numOctaves,
43
SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX,
baseFrequencyY
, numOctaves,
111
float baseFrequencyX, float
baseFrequencyY
, int numOctaves, float seed,
114
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX,
baseFrequencyY
, numOctaves,
116
SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX,
baseFrequencyY
, numOctaves,
/external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp
83
SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
87
SkScalarInvert(
baseFrequencyY
));
259
SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
262
return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX,
baseFrequencyY
,
266
SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
269
return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX,
baseFrequencyY
,
275
SkScalar
baseFrequencyY
,
281
, fBaseFrequencyY(
baseFrequencyY
)
640
SkScalar
baseFrequencyY
= random->nextRangeScalar(0.01f,
644
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX,
baseFrequencyY
, numOctaves, seed
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...]
/external/skia/src/effects/
SkPerlinNoiseShader.cpp
82
SkScalar baseFrequencyX, SkScalar
baseFrequencyY
)
84
, fBaseFrequency(SkPoint::Make(baseFrequencyX,
baseFrequencyY
))
249
SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
252
return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX,
baseFrequencyY
,
256
SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar baseFrequencyX, SkScalar
baseFrequencyY
,
259
return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX,
baseFrequencyY
,
265
SkScalar
baseFrequencyY
,
271
, fBaseFrequencyY(
baseFrequencyY
)
626
SkScalar
baseFrequencyY
= random->nextRangeScalar(0.01f,
630
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX,
baseFrequencyY
, numOctaves, seed
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...]
Completed in 401 milliseconds