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  /external/chromium_org/third_party/skia/src/core/
SkBlitter.h 38 virtual void blitV(int x, int y, int height, SkAlpha alpha);
125 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
147 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
182 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkCoreBlitters.h 67 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
78 virtual void blitV(int x, int y, int height, SkAlpha alpha);
119 virtual void blitV(int x, int y, int height, SkAlpha alpha);
165 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkSpriteBlitter.h 33 virtual void blitV(int x, int y, int height, SkAlpha alpha);
SkBlitter_Sprite.cpp 38 void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkScan_Antihair.cpp 236 this->getBlitter()->blitV(x, y, 1, ma);
240 this->getBlitter()->blitV(x - 1, y, 1, ma);
255 this->getBlitter()->blitV(x, y, stopy - y, a);
259 this->getBlitter()->blitV(x - 1, y, stopy - y, a);
698 blitter->blitV(L >> 8, top, 1, SkAlphaMul(alpha, R - L));
705 blitter->blitV(left, top, 1, SkAlphaMul(alpha, 256 - (L & 0xFF)));
715 blitter->blitV(rite, top, 1, SkAlphaMul(alpha, R & 0xFF));
741 blitter->blitV(left, top, height, R - L - 1);
744 blitter->blitV(left, top, height, 256 - (L & 0xFF));
753 blitter->blitV(rite, top, height, R & 0xFF)
    [all...]
SkBlitter.cpp 48 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
70 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses
74 this->blitV(x++, y, height, leftAlpha);
79 this->blitV(x, y, height, rightAlpha);
239 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
334 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
352 fBlitter->blitV(x, y0, y1 - y0, alpha);
384 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
387 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
461 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha)
    [all...]
SkAAClip.h 115 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkMaskFilter.cpp 166 blitter->blitV(outerR.left() + x, r.top(), height,
177 blitter->blitV(outerR.right() - x - 1, r.top(), height,
SkBlitter_A8.cpp 176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
390 void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkScan_AntiPath.cpp 56 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
350 // even consider blitV(), since otherwise it can look nonmonotonic.
362 fRealBlitter->blitV(ileft + fLeft, start_y, count,
SkBlitter_RGB16.cpp 65 virtual void blitV(int x, int y, int height, SkAlpha alpha);
92 virtual void blitV(int x, int y, int height, SkAlpha alpha);
484 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
665 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
    [all...]
SkBlitter_ARGB32.cpp 186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
544 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkAAClip.cpp     [all...]
  /external/skia/src/core/
SkBlitter.h 37 virtual void blitV(int x, int y, int height, SkAlpha alpha);
102 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
124 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
151 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkCoreBlitters.h 67 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
78 virtual void blitV(int x, int y, int height, SkAlpha alpha);
119 virtual void blitV(int x, int y, int height, SkAlpha alpha);
165 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkSpriteBlitter.h 33 virtual void blitV(int x, int y, int height, SkAlpha alpha);
SkBlitter_Sprite.cpp 38 void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkScan_Antihair.cpp 236 this->getBlitter()->blitV(x, y, 1, ma);
240 this->getBlitter()->blitV(x - 1, y, 1, ma);
255 this->getBlitter()->blitV(x, y, stopy - y, a);
259 this->getBlitter()->blitV(x - 1, y, stopy - y, a);
698 blitter->blitV(L >> 8, top, 1, SkAlphaMul(alpha, R - L));
705 blitter->blitV(left, top, 1, SkAlphaMul(alpha, 256 - (L & 0xFF)));
715 blitter->blitV(rite, top, 1, SkAlphaMul(alpha, R & 0xFF));
741 blitter->blitV(left, top, height, R - L - 1);
744 blitter->blitV(left, top, height, 256 - (L & 0xFF));
753 blitter->blitV(rite, top, height, R & 0xFF)
    [all...]
SkBlitter.cpp 48 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
70 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses
74 this->blitV(x++, y, height, leftAlpha);
79 this->blitV(x, y, height, rightAlpha);
239 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
334 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
352 fBlitter->blitV(x, y0, y1 - y0, alpha);
384 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
387 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
461 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha)
    [all...]
SkAAClip.h 109 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
SkMaskFilter.cpp 166 blitter->blitV(outerR.left() + x, r.top(), height,
177 blitter->blitV(outerR.right() - x - 1, r.top(), height,
SkBlitter_A8.cpp 176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
390 void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkScan_AntiPath.cpp 56 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
326 // even consider blitV(), since otherwise it can look nonmonotonic.
338 fRealBlitter->blitV(ileft + fLeft, start_y, count,
SkBlitter_RGB16.cpp 59 virtual void blitV(int x, int y, int height, SkAlpha alpha);
86 virtual void blitV(int x, int y, int height, SkAlpha alpha);
474 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
655 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
    [all...]
SkBlitter_ARGB32.cpp 186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
544 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {

Completed in 298 milliseconds

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