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    Searched refs:bufqstate (Results 1 - 3 of 3) sorted by null

  /frameworks/wilhelm/tests/sandbox/
intbufq.c 177 BufferQueueState bufqstate; local
225 result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
227 if (bufqstate.count != 0)
228 printf("\rcount=%u\r\n", (unsigned) bufqstate.count);
236 result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
238 printf("\rplayIndex=%u\r\n", (unsigned) bufqstate.INDEX);
239 printf("count=%u\r\n", (unsigned) bufqstate.count);
playbq.c 588 SLBufferQueueState bufqstate; local
590 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate);
592 if (0 >= bufqstate.count) {
playbq.cpp 588 SLBufferQueueState bufqstate; local
590 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate);
592 if (0 >= bufqstate.count) {

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