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    Searched refs:colorbuffer (Results 1 - 17 of 17) sorted by null

  /device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_entry.cpp 22 void rcOpenColorBuffer(uint32_t colorbuffer);
23 void rcCloseColorBuffer(uint32_t colorbuffer);
24 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
27 void rcFBPost(uint32_t colorBuffer);
29 void rcBindTexture(uint32_t colorBuffer);
30 void rcBindRenderbuffer(uint32_t colorBuffer);
31 EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
32 void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
33 int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
34 int rcOpenColorBuffer2(uint32_t colorbuffer);
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renderControl_enc.cpp 289 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer)
301 memcpy(ptr, &colorbuffer, 4); ptr += 4;
304 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer)
316 memcpy(ptr, &colorbuffer, 4); ptr += 4;
320 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer)
333 memcpy(ptr, &colorBuffer, 4); ptr += 4;
376 void rcFBPost_enc(void *self , uint32_t colorBuffer)
388 memcpy(ptr, &colorBuffer, 4); ptr += 4;
406 void rcBindTexture_enc(void *self , uint32_t colorBuffer)
418 memcpy(ptr, &colorBuffer, 4); ptr += 4
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  /external/chromium_org/third_party/angle/src/libGLESv2/
Framebuffer.cpp 174 void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer)
179 mColorbuffers[colorAttachment] = createAttachment(binding, type, colorbuffer, level, layer);
396 const FramebufferAttachment *colorbuffer = mColorbuffers[colorAttachment]; local
398 if (colorbuffer)
400 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
405 GLenum internalformat = colorbuffer->getInternalFormat();
409 if (colorbuffer->isTexture())
432 if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height
696 FramebufferAttachment *colorbuffer = mColorbuffers[colorAttachment]; local
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Framebuffer.h 27 class Colorbuffer;
44 void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer);
105 DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
State.cpp 1286 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer(); local
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ProgramBinary.cpp 241 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
243 if (colorbuffer)
245 outputs.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding());
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  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp 218 static int rcOpenColorBuffer2(uint32_t colorbuffer)
224 return fb->openColorBuffer( colorbuffer );
229 static void rcOpenColorBuffer(uint32_t colorbuffer)
231 (void) rcOpenColorBuffer2(colorbuffer);
234 static void rcCloseColorBuffer(uint32_t colorbuffer)
240 fb->closeColorBuffer( colorbuffer );
256 uint32_t colorBuffer)
262 fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer);
278 static void rcFBPost(uint32_t colorBuffer)
285 fb->post(colorBuffer);
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Blit9.cpp 215 gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); local
217 if (colorbuffer)
219 renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
251 gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); local
253 if (colorbuffer)
255 renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
Image9.cpp 461 gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0); local
463 if (colorbuffer)
465 renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
Renderer9.cpp 2662 gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); local
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Renderer11.cpp 814 gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment]; local
816 if (colorbuffer)
823 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
828 renderTargetSerials[colorAttachment] = GetAttachmentSerial(colorbuffer);
831 RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
847 renderTargetWidth = colorbuffer->getWidth();
848 renderTargetHeight = colorbuffer->getHeight();
849 renderTargetFormat = colorbuffer->getActualFormat();
1947 gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); local
2009 gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); local
2071 gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); local
2133 gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); local
2624 gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); local
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Image11.cpp 318 gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer(); local
320 if (colorbuffer && colorbuffer->getActualFormat() == mActualFormat)
326 if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
Renderer11.h 195 bool getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0);
409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer)
413 , m_colorbuffer (colorbuffer)
1324 deUint32 colorbuffer = 1; local
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  /external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp 140 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorBuffer = 0, deUint32 depthStencilBuffer = 0);
614 : FboRenderCase (context, config.getName().c_str(), "Shared colorbuffer", config)
643 // Fbo B - don't create colorbuffer
744 : FboRenderCase (context, config.getName().c_str(), "Shared colorbuffer clears", config)
754 deUint32 colorbuffer = 1; local
759 // Single colorbuffer
762 context.bindTexture(GL_TEXTURE_2D, colorbuffer);
770 context.bindRenderbuffer(GL_RENDERBUFFER, colorbuffer);
774 // Multiple framebuffers sharing the colorbuffer
780 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0)
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 601 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
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sglrReferenceContext.cpp 312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer)
315 , m_defaultColorbuffer (colorbuffer)
320 , m_viewport (0, 0, colorbuffer.raw().getHeight(), colorbuffer.raw().getDepth())
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