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  /external/qemu/distrib/sdl-1.2.15/test/
testver.c 13 SDL_version compiled; local
24 printf("Compiled with SDL 1.2 or newer\n");
26 printf("Compiled with SDL older than 1.2\n");
28 SDL_VERSION(&compiled);
29 printf("Compiled version: %d.%d.%d\n",
30 compiled.major, compiled.minor, compiled.patch);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/
generate_shaders.bat 23 call:BuildShader Passthrough2D11.hlsl VS_Passthrough2D vs_4_0 compiled\passthrough2d11vs.h %debug%
24 call:BuildShader Passthrough2D11.hlsl PS_PassthroughDepth2D ps_4_0 compiled\passthroughdepth2d11ps.h %debug%
25 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D ps_4_0 compiled\passthroughrgba2d11ps.h %debug%
26 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DUI ps_4_0 compiled\passthroughrgba2dui11ps.h %debug%
27 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DI ps_4_0 compiled\passthroughrgba2di11ps.h %debug%
28 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2D ps_4_0 compiled\passthroughrgb2d11ps.h %debug%
29 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2DUI ps_4_0 compiled\passthroughrgb2dui11ps.h %debug%
30 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2DI ps_4_0 compiled\passthroughrgb2di11ps.h %debug%
31 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2D ps_4_0 compiled\passthroughrg2d11ps.h %debug%
32 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2DUI ps_4_0 compiled\passthroughrg2dui11ps.h %debug%
    [all...]
  /external/chromium_org/tools/json_schema_compiler/
json_schema_test.py 11 compiled = [
79 self.assertEquals(compiled, json_schema.DeleteNodes(schema, 'nocompile'))
  /ndk/tests/build/no-installable-modules/jni/
Android.mk 4 # compiled
11 # The build.sh will check that it is _not_ compiled.
  /external/llvm/test/MC/Mips/
elf_eflags_abicalls.s 3 # This *MUST* match the output of gas compiled with the same triple.
elf_eflags_noreorder.s 3 # This *MUST* match the output of gas compiled with the same triple.
elf_eflags_pic0.s 3 # This *MUST* match the output of gas compiled with the same triple.
elf_eflags_pic2.s 3 # This *MUST* match the output of gas compiled with the same triple.
elf_eflags_micromips.s 3 # This *MUST* match the output of gas compiled with the same triple.
elf_eflags_mips16.s 3 # This *MUST* match the output of gas compiled with the same triple.
elf_eflags_nan2008.s 7 # This *MUST* match the output of gas compiled with the same triple.
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/
generate_shaders.bat 23 call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h %debug%
24 call:BuildShader Blit.vs flipyvs vs_2_0 compiled\flipyvs.h %debug%
25 call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h %debug%
26 call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h %debug%
27 call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h %debug%
32 echo %successCount% shaders compiled successfully.
  /external/chromium_org/third_party/closure_compiler/tools/
compile_coverage.py 78 # All the files that are already compiled.
79 compiled = set()
93 compiled.add(os.path.abspath(target_file))
94 compiled.update(processor.Processor(target_file).included_files)
99 compiled.update([os.path.abspath(d) for d in rel_depends])
101 compiled_lines = sum(map(num_lines, compiled))
102 print 'compiled: %d files, %d lines' % (len(compiled), compiled_lines)
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 28 int[] compiled = new int[1]; local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
30 if (compiled[0] == 0) {
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 28 int[] compiled = new int[1]; local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
30 if (compiled[0] == 0) {
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 28 int[] compiled = new int[1]; local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
30 if (compiled[0] == 0) {
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 28 int[] compiled = new int[1]; local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
30 if (compiled[0] == 0) {
  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 51 GrGLint compiled = GR_GL_INIT_ZERO; local
52 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
54 if (!compiled) {
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
lp_bld_init.h 48 unsigned compiled; member in struct:gallivm_state
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_init.h 48 unsigned compiled; member in struct:gallivm_state
  /external/chromium_org/cc/output/
program_binding.cc 91 int compiled = 0; local
92 context->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
93 if (!compiled)
  /external/valgrind/main/drd/tests/
atomic_var.c 22 #error Sorry, but this test program can only be compiled by a compiler that\
  /bootable/recovery/edify/
Android.mk 10 # "-x c" forces the lex/yacc files to be compiled as c;
  /build/target/product/
base.mk 121 # Note: it is acceptable to not have a compiled-classes file. In that case, all boot classpath
122 # classes will be compiled.
124 frameworks/base/compiled-classes:system/etc/compiled-classes)
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xa/
README 42 Since Gallium3D is not versioned, the Xorg state tracker needs to be compiled

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