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    Searched refs:constCoords (Results 1 - 14 of 14) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
146 ShaderRenderCase::setupUniforms(programID, constCoords);
148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
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es2fShaderIndexingTests.cpp 124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
202 DE_UNREF(constCoords);
211 arr[0] = constCoords.x();
212 arr[1] = constCoords.x() * 0.5f;
213 arr[2] = constCoords.x() * 0.25f
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es2fShaderDiscardTests.cpp 67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
es2fShaderLoopTests.cpp 221 virtual void setupUniforms (int programID, const Vec4& constCoords);
267 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
270 DE_UNREF(constCoords);
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es2fShaderMatrixTests.cpp 749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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es2fShaderTextureFunctionTests.cpp 235 void setupUniforms (int programID, const tcu::Vec4& constCoords);
  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
113 ShaderRenderCase::setupUniforms(programID, constCoords);
115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
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es3fShaderIndexingTests.cpp 117 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
118 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
120 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
146 virtual void setupUniforms (int programID, const Vec4& constCoords);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
172 DE_UNREF(constCoords);
181 arr[0] = constCoords.x();
182 arr[1] = constCoords.x() * 0.5f;
183 arr[2] = constCoords.x() * 0.25f
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es3fShaderLoopTests.cpp 216 virtual void setupUniforms (int programID, const Vec4& constCoords);
235 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
238 DE_UNREF(constCoords);
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es3fShaderDiscardTests.cpp 61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
es3fShaderMatrixTests.cpp     [all...]
es3fShaderTextureFunctionTests.cpp 514 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 156 tcu::Vec4 constCoords;
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
glsShaderRenderCase.cpp 153 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
193 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures)
197 , m_constCoords (constCoords)
280 : constCoords (quadGrid_.getConstCoords())
451 // \todo [petri] Better handling of constCoords (render in multiple chunks, vary coords).
485 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords)
488 DE_UNREF(constCoords);

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