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Searched
refs:createTex2D
(Results
1 - 5
of
5
) sorted by null
/frameworks/rs/
rsType.h
61
Type *
createTex2D
(const Element *, size_t w, size_t h, bool mip);
/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsType.h
59
Type *
createTex2D
(const Element *, size_t w, size_t h, bool mip);
/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsType.h
59
Type *
createTex2D
(const Element *, size_t w, size_t h, bool mip);
/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsType.h
59
Type *
createTex2D
(const Element *, size_t w, size_t h, bool mip);
/external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp
151
deUint32
createTex2D
(deUint32 name, GLenum format, int width, int height);
268
m_colorBuffer =
createTex2D
(colorBufferName, m_config.colorFormat, width, height);
286
case GL_TEXTURE_2D: m_depthStencilBuffer =
createTex2D
(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
333
deUint32 Framebuffer::
createTex2D
(deUint32 name, GLenum format, int width, int height)
[
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