HomeSort by relevance Sort by last modified time
    Searched refs:createTex2D (Results 1 - 5 of 5) sorted by null

  /frameworks/rs/
rsType.h 61 Type * createTex2D(const Element *, size_t w, size_t h, bool mip);
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsType.h 59 Type * createTex2D(const Element *, size_t w, size_t h, bool mip);
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsType.h 59 Type * createTex2D(const Element *, size_t w, size_t h, bool mip);
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsType.h 59 Type * createTex2D(const Element *, size_t w, size_t h, bool mip);
  /external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp 151 deUint32 createTex2D (deUint32 name, GLenum format, int width, int height);
268 m_colorBuffer = createTex2D(colorBufferName, m_config.colorFormat, width, height);
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
333 deUint32 Framebuffer::createTex2D (deUint32 name, GLenum format, int width, int height)
    [all...]

Completed in 159 milliseconds