/hardware/intel/img/psb_video/src/ |
tng_ved_scaling.c | 230 object_surface_p src_surface = obj_context->current_render_target; 245 obj_context->current_render_target->width_s, obj_context->current_render_target->height_s); 247 fHorzPitch = obj_context->driver_data->render_rect.width / (float) obj_context->current_render_target->width_s; 248 fVertPitch = obj_context->driver_data->render_rect.height / (float) obj_context->current_render_target->height_s; 318 object_surface_p src_surface = obj_context->current_render_target;
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tng_vld_dec.c | 78 psb_surface_p src_surface = obj_context->current_render_target->psb_surface; 79 psb_surface_p out_loop_surface = obj_context->current_render_target->out_loop_surface; 83 /* In VPP ctx, current_render_target is rotated surface */ 92 out_loop_surface = obj_context->current_render_target->scaling_surface; 100 startX = ((uint32_t)obj_context->current_render_target->offset_x_s + 0x3f) & ~0x3f; 101 startY = ((uint32_t)obj_context->current_render_target->offset_y_s + 0x1) & ~0x1; 491 surface_param.src_surface = obj_context->current_render_target->scaling_surface; 492 surface_param.display_width = obj_context->current_render_target->buffer_width_s; 493 surface_param.display_height = obj_context->current_render_target->buffer_height_s; 494 surface_param.coded_width = obj_context->current_render_target->width_s [all...] |
pnw_MPEG4.c | [all...] |
tng_VP8.c | 344 psb_surface_p target_surface = ctx->obj_context->current_render_target->psb_surface; 378 psb_surface_p target_surface = ctx->obj_context->current_render_target->psb_surface; 608 object_surface_p obj_surface = ctx->obj_context->current_render_target; 654 if(obj_surface != ctx->obj_context->current_render_target) 679 ctx->last_ref_picture = ctx->obj_context->current_render_target; 686 ctx->golden_ref_picture = ctx->obj_context->current_render_target; 693 ctx->alt_ref_picture = ctx->obj_context->current_render_target; 750 psb_surface_p target_surface = ctx->obj_context->current_render_target->psb_surface; 768 psb_surface_p target_surface = ctx->obj_context->current_render_target->psb_surface; [all...] |
pnw_MPEG2.c | 671 object_surface_p obj_surface = ctx->obj_context->current_render_target; 800 REGIO_WRITE_FIELD_LITE(ctx->obj_context->operating_mode, MSVDX_CMDS, OPERATING_MODE, ROW_STRIDE, ctx->obj_context->current_render_target->psb_surface->stride_mode); [all...] |
pnw_rotate.c | 164 object_surface_p obj_surface = obj_context->current_render_target; 358 psb_buffer_unmap(&obj_context->current_render_target->out_loop_surface->buf); 368 object_surface_p obj_surface = obj_context->current_render_target;
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vsp_compose.c | 97 output_surface = ctx->obj_context->current_render_target;
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pnw_H264.c | 551 psb_surface_p target_surface = ctx->obj_context->current_render_target->psb_surface; 552 object_surface_p obj_surface = ctx->obj_context->current_render_target; 605 vaStatus = vld_dec_allocate_colocated_buffer(&ctx->dec_ctx, ctx->obj_context->current_render_target, colocated_size); [all...] |
tng_yuv_processor.c | 121 /* psb_surface_p target_surface = dec_ctx->obj_context->current_render_target->psb_surface; */ 187 /* psb_surface_p target_surface = dec_ctx->obj_context->current_render_target->psb_surface; */ 206 psb_surface_p rotate_surface = dec_ctx->obj_context->current_render_target->out_loop_surface; 237 psb_surface_p rotate_surface = dec_ctx->obj_context->current_render_target->psb_surface;
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pnw_VC1.c | 720 object_surface_p obj_surface = ctx->obj_context->current_render_target; 751 * the out of loop decoded picture is stored in ctx->obj_context->current_render_target 755 ctx->decoded_surface = ctx->obj_context->current_render_target; 762 SET_SURFACE_INFO_picture_coding_type(ctx->obj_context->current_render_target->psb_surface, pic_params->picture_fields.bits.frame_coding_mode); 793 drv_debug_msg(VIDEO_DEBUG_GENERAL, "Target ref = %08x ID = %08x\n", ctx->obj_context->current_render_target->psb_surface, ctx->obj_context->current_render_target->surface_id); 822 vaStatus = vld_dec_allocate_colocated_buffer(&ctx->dec_ctx, ctx->obj_context->current_render_target, colocated_size); [all...] |
vsp_vp8.c | 425 pic->input_frame.stride = ctx->obj_context->current_render_target->psb_surface->stride; 472 pic->input_frame.stride * ctx->obj_context->current_render_target->height, [all...] |
pnw_jpeg.c | 262 ctx->src_surface = ctx->obj_context->current_render_target;
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psb_drv_video.h | 369 object_surface_p current_render_target; member in struct:object_context_s
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psb_drv_video.c | [all...] |
tng_jpegES.c | [all...] |
tng_jpegdec.c | 844 psb_surface_p target_surface = ctx->obj_context->current_render_target->psb_surface; [all...] |
vsp_VPP.c | 589 cur_output_surf = ctx->obj_context->current_render_target; [all...] |
pnw_hostcode.c | 569 ctx->src_surface = ctx->obj_context->current_render_target; [all...] |
tng_hostcode.c | [all...] |
/hardware/intel/img/psb_video/src/mrst/ |
psb_MPEG4.c | [all...] |
psb_MPEG2.c | 821 REGIO_WRITE_FIELD_LITE(ctx->obj_context->operating_mode, MSVDX_CMDS, OPERATING_MODE, ROW_STRIDE, ctx->obj_context->current_render_target->psb_surface->stride_mode); [all...] |
psb_MPEG2MC.c | 681 psb_surface_p target_surface = ctx->obj_context->current_render_target->psb_surface; [all...] |
psb_H264.c | 610 psb_surface_p target_surface = ctx->obj_context->current_render_target->psb_surface; 665 uint32_t size_mb = ((ctx->obj_context->current_render_target->width + 15) / 16) * 666 ((ctx->obj_context->current_render_target->height + 15) / 16); 669 vaStatus = psb__H264_allocate_colocated_buffer(ctx, ctx->obj_context->current_render_target, colocated_size); [all...] |
psb_VC1.c | 747 * the out of loop decoded picture is stored in ctx->obj_context->current_render_target 751 ctx->decoded_surface = ctx->obj_context->current_render_target; 781 drv_debug_msg(VIDEO_DEBUG_GENERAL, "Target ref = %08x ID = %08x\n", ctx->obj_context->current_render_target->psb_surface, ctx->obj_context->current_render_target->surface_id); 804 vaStatus = psb__VC1_allocate_colocated_buffer(ctx, ctx->obj_context->current_render_target, colocated_size); [all...] |
lnc_hostcode.c | 188 ctx->src_surface = ctx->obj_context->current_render_target; [all...] |