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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
RenderTarget9.cpp 7 // RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
10 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
11 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
12 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
13 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
34 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(description.Format);
46 const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
47 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.renderFormat)
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renderer9_utils.cpp 8 // specific to the D3D9 renderer.
10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
14 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
266 GLenum internalFormat = d3d9::GetD3DFormatInfo(d3dformat).internalFormat;
271 static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3D9 *d3d9, D3DDEVTYPE deviceType,
276 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
280 textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat));
281 textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, d3 (…)
506 namespace d3d9 namespace in namespace:rx
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TextureStorage9.cpp 9 // D3D9 texture.
11 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
12 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
13 #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
14 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
15 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
16 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
46 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
111 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat)
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renderer9_utils.h 8 // specific to the D3D9 renderer
51 void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps,
56 namespace d3d9 namespace in namespace:rx
Fence9.cpp 9 #include "libGLESv2/renderer/d3d/d3d9/Fence9.h"
10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
11 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
56 if (d3d9::isDeviceLostError(result))
formatutils9.h 7 // formatutils9.h: Queries for GL image formats and their translations to D3D9
22 namespace d3d9 namespace in namespace:rx
SwapChain9.cpp 7 // SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain.
9 #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
12 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
71 // D3D9 does not support resizing swap chains without recreating them
103 const d3d9::TextureFormat &backBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mBackBufferFormat);
112 if (d3d9::isDeviceLostError(result))
153 const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat)
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Image9.cpp 10 #include "libGLESv2/renderer/d3d/d3d9/Image9.h"
11 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
12 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
13 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
14 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
15 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
53 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
108 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format)
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VertexBuffer9.cpp 7 // VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
9 #include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
10 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
119 const d3d9::VertexFormat &d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
194 const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
Query9.cpp 9 #include "libGLESv2/renderer/d3d/d3d9/Query9.h"
10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
11 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
130 else if (d3d9::isDeviceLostError(hres))
VertexDeclarationCache.cpp 9 #include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h"
10 #include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
99 // Directly binding the storage buffer is not supported for d3d9
151 const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes, vertexFormat);
Renderer9.cpp 7 // Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer.
9 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
12 #include "libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h"
13 #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
14 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
15 #include "libGLESv2/renderer/d3d/d3d9/Image9.h"
16 #include "libGLESv2/renderer/d3d/d3d9/Blit9.h"
17 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h
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Blit9.cpp 9 #include "libGLESv2/renderer/d3d/d3d9/Blit9.h"
10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
12 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
13 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
14 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
22 #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/standardvs.h"
23 #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/flipyvs.h"
24 #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/passthroughps.h"
25 #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/luminanceps.h
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formatutils9.cpp 7 // formatutils9.cpp: Queries for GL image formats and their translations to D3D9
10 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
11 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
20 namespace d3d9 namespace in namespace:rx
453 // The fallback conversion produces an output that all D3D9 devices must support.
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  /external/chromium_org/third_party/angle/src/common/
platform.h 51 # include <d3d9.h>
  /external/chromium_org/third_party/webrtc/test/win/
d3d_renderer.h 14 #include <d3d9.h>
15 #pragma comment(lib, "d3d9.lib") // located in DirectX SDK
  /external/chromium_org/content/common/gpu/media/
dxva_video_decode_accelerator.h 8 #include <d3d9.h>
  /external/chromium_org/third_party/webrtc/modules/video_render/windows/
video_render_direct3d9.h 17 #include <d3d9.h>
26 #pragma comment(lib, "d3d9.lib") // located in DirectX SDK
  /external/chromium_org/third_party/webrtc/base/
systeminfo.cc 16 #include <d3d9.h>
471 HINSTANCE d3d_lib = LoadLibrary(L"d3d9.dll");
  /external/chromium_org/gpu/config/
gpu_info_collector_win.cc 11 #include <d3d9.h>
215 // Windows XP never supports D3D11. It seems to be less stable that D3D9 on
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/
d3dhal.h 35 #include <d3d9.h>

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