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    Searched refs:dirtyMask (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/
Animator.cpp 183 RenderNode::DirtyPropertyMask dirtyMask;
211 && mTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) {
222 mTarget->setPropertyFieldsDirty(dirtyMask());
226 uint32_t RenderPropertyAnimator::dirtyMask() {
227 return mPropertyAccess->dirtyMask;
256 uint32_t CanvasPropertyPrimitiveAnimator::dirtyMask() {
299 uint32_t CanvasPropertyPaintAnimator::dirtyMask() {
320 uint32_t RevealAnimator::dirtyMask() {
Animator.h 73 ANDROID_API virtual uint32_t dirtyMask() = 0;
137 ANDROID_API virtual uint32_t dirtyMask();
160 ANDROID_API virtual uint32_t dirtyMask();
179 ANDROID_API virtual uint32_t dirtyMask();
194 ANDROID_API virtual uint32_t dirtyMask();
AnimatorManager.cpp 82 : dirtyMask(0), mInfo(info), mContext(context) {}
85 dirtyMask |= animator->dirtyMask();
100 uint32_t dirtyMask;
137 return functor.dirtyMask;
RenderNode.h 245 void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
RenderNode.cpp 162 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
171 if (dirtyMask & DISPLAY_LIST) {
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