/external/chromium_org/cc/resources/ |
tile_priority.h | 49 distance_to_visible(std::numeric_limits<float>::infinity()) {} 53 float distance_to_visible) 57 distance_to_visible(distance_to_visible) {} 74 distance_to_visible = active.distance_to_visible; 77 distance_to_visible = pending.distance_to_visible; 80 distance_to_visible = 81 std::min(active.distance_to_visible, pending.distance_to_visible) 107 float distance_to_visible; member in struct:cc::TilePriority [all...] |
picture_layer_tiling_unittest.cc | 706 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible); 713 EXPECT_GT(priority.distance_to_visible, 0.f); 734 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); 737 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); 740 EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible); 775 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i 782 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i 788 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i 800 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible); 803 EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible); [all...] |
prioritized_tile_set.cc | 30 if (ams.distance_to_visible != bms.distance_to_visible) 31 return ams.distance_to_visible < bms.distance_to_visible;
|
managed_tile_state.cc | 46 distance_to_visible(std::numeric_limits<float>::infinity()), 91 state->SetDouble("distance_to_visible", 92 MathUtil::AsFloatSafely(distance_to_visible));
|
managed_tile_state.h | 118 float distance_to_visible; member in class:cc::ManagedTileState
|
tile_priority.cc | 54 state->SetDouble("distance_to_visible", 55 MathUtil::AsDoubleSafely(distance_to_visible));
|
picture_pile_base.h | 79 bool NeedsRecording(int frame_number, int distance_to_visible);
|
eviction_tile_priority_queue.cc | 72 return b_priority.distance_to_visible > a_priority.distance_to_visible;
|
picture_pile_base.cc | 233 int distance_to_visible) { 241 ((distance_to_visible <= kFrequentInvalidationDistanceThreshold) ||
|
tile_manager_unittest.cc | 700 last_tile->priority(ACTIVE_TREE).distance_to_visible <= 701 tile->priority(ACTIVE_TREE).distance_to_visible; 741 last_tile->priority(PENDING_TREE).distance_to_visible <= 742 tile->priority(PENDING_TREE).distance_to_visible; [all...] |
picture_layer_tiling.cc | 50 return a_priority.distance_to_visible > b_priority.distance_to_visible; 630 float distance_to_visible = local 634 TilePriority priority(resolution_, TilePriority::SOON, distance_to_visible); 653 float distance_to_visible = local 657 resolution_, TilePriority::EVENTUALLY, distance_to_visible); 678 tile->priority(tree).distance_to_visible); [all...] |
prioritized_tile_set_unittest.cc | 38 if (ams.distance_to_visible != bms.distance_to_visible) 39 return ams.distance_to_visible < bms.distance_to_visible;
|
tile_manager.cc | 325 if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) 647 mts.distance_to_visible = tile_priority.distance_to_visible; [all...] |
picture_pile.cc | 460 int distance_to_visible = local 463 if (info.NeedsRecording(frame_number, distance_to_visible)) {
|
/external/chromium_org/cc/test/ |
fake_picture_layer_impl.cc | 114 priority.distance_to_visible = 0.f;
|
/external/chromium_org/cc/layers/ |
picture_layer_impl_unittest.cc | [all...] |