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    Searched refs:distance_to_visible (Results 1 - 16 of 16) sorted by null

  /external/chromium_org/cc/resources/
tile_priority.h 49 distance_to_visible(std::numeric_limits<float>::infinity()) {}
53 float distance_to_visible)
57 distance_to_visible(distance_to_visible) {}
74 distance_to_visible = active.distance_to_visible;
77 distance_to_visible = pending.distance_to_visible;
80 distance_to_visible =
81 std::min(active.distance_to_visible, pending.distance_to_visible)
107 float distance_to_visible; member in struct:cc::TilePriority
    [all...]
picture_layer_tiling_unittest.cc 706 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
713 EXPECT_GT(priority.distance_to_visible, 0.f);
734 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
737 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
740 EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible);
775 EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i
782 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
788 EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
800 EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
803 EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible);
    [all...]
prioritized_tile_set.cc 30 if (ams.distance_to_visible != bms.distance_to_visible)
31 return ams.distance_to_visible < bms.distance_to_visible;
managed_tile_state.cc 46 distance_to_visible(std::numeric_limits<float>::infinity()),
91 state->SetDouble("distance_to_visible",
92 MathUtil::AsFloatSafely(distance_to_visible));
managed_tile_state.h 118 float distance_to_visible; member in class:cc::ManagedTileState
tile_priority.cc 54 state->SetDouble("distance_to_visible",
55 MathUtil::AsDoubleSafely(distance_to_visible));
picture_pile_base.h 79 bool NeedsRecording(int frame_number, int distance_to_visible);
eviction_tile_priority_queue.cc 72 return b_priority.distance_to_visible > a_priority.distance_to_visible;
picture_pile_base.cc 233 int distance_to_visible) {
241 ((distance_to_visible <= kFrequentInvalidationDistanceThreshold) ||
tile_manager_unittest.cc 700 last_tile->priority(ACTIVE_TREE).distance_to_visible <=
701 tile->priority(ACTIVE_TREE).distance_to_visible;
741 last_tile->priority(PENDING_TREE).distance_to_visible <=
742 tile->priority(PENDING_TREE).distance_to_visible;
    [all...]
picture_layer_tiling.cc 50 return a_priority.distance_to_visible > b_priority.distance_to_visible;
630 float distance_to_visible = local
634 TilePriority priority(resolution_, TilePriority::SOON, distance_to_visible);
653 float distance_to_visible = local
657 resolution_, TilePriority::EVENTUALLY, distance_to_visible);
678 tile->priority(tree).distance_to_visible);
    [all...]
prioritized_tile_set_unittest.cc 38 if (ams.distance_to_visible != bms.distance_to_visible)
39 return ams.distance_to_visible < bms.distance_to_visible;
tile_manager.cc 325 if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
647 mts.distance_to_visible = tile_priority.distance_to_visible;
    [all...]
picture_pile.cc 460 int distance_to_visible = local
463 if (info.NeedsRecording(frame_number, distance_to_visible)) {
  /external/chromium_org/cc/test/
fake_picture_layer_impl.cc 114 priority.distance_to_visible = 0.f;
  /external/chromium_org/cc/layers/
picture_layer_impl_unittest.cc     [all...]

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