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  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 138 void interpolateVertexInput (StridedValueAccess<Stride> dst, int dstComp, const ConstValueRangeAccess valueRange, float x, float y)
146 dst.component(elementNdx).asFloat(dstComp) = interpolateVertex(valueRange.getMin().component(elementNdx).asFloat(), valueRange.getMax().component(elementNdx).asFloat(), xd, yd);
151 void interpolateFragmentInput (StridedValueAccess<Stride> dst, int dstComp, ConstValueAccess vtx0, ConstValueAccess vtx1, ConstValueAccess vtx2, ConstValueAccess vtx3, float x, float y)
156 dst.component(ndx).asFloat(dstComp) = interpolateFragment(tcu::Vec4(vtx0.component(ndx).asFloat(), vtx1.component(ndx).asFloat(), vtx2.component(ndx).asFloat(), vtx3.component(ndx).asFloat()), x, y);
rsgBuiltinFunctions.hpp 113 ExecValueAccess dstComp = dstValue.component(elemNdx);
116 dstComp.asFloat(compNdx) = Evaluate()(srcComp.asFloat(compNdx));

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