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Searched
refs:evalTexture2DProj3
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp
202
static void
evalTexture2DProj3
(gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
596
CASE_SPEC(texture2dproj_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, tex2D,
evalTexture2DProj3
),
615
CASE_SPEC(texture2dproj_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, tex2DMipmap,
evalTexture2DProj3
),
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
369
static void
evalTexture2DProj3
(gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
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